How could I have done better in this endgame?
Yo mate. 60. Nxe6 was a simple win. 65... Ke7 is a better defence. Black should only go to e6 when the White King is pn e4. Hope that helps.
I don't understand many things in this game, but the endgame is hilarious.
Why white instead of 70.Kxh5 with a trivial win played 70.Kg7?? which loses to 70...h5? (Black's g-pawn promotes with check).
Ja but Hey! The end game was not that bad
And by the way, do any of you Have a Email list of Persons with 100or more emails?
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Thanks
Hannah Chessplayer girl
I don't understand many things in this game, but the endgame is hilarious.
Why white instead of 70.Kxh5 with a trivial win played 70.Kg7?? which loses to 70...h5? (Black's g-pawn promotes with check).
How does white win after 70.Kxh6? looks like black can play Kf6 and just not allow the white king out through opposition
I don't understand many things in this game, but the endgame is hilarious.
Why white instead of 70.Kxh5 with a trivial win played 70.Kg7?? which loses to 70...h5? (Black's g-pawn promotes with check).
How does white win after 70.Kxh6? looks like black can play Kf6 and just not allow the white king out through opposition
Obviously 70.Kxh6 was the right thing to type.
70.Kxh6 Kf6 71.Kh5 is a legal move, I guess, and a winning one.
Even 70.Kh5 is winning, although it's a bit stupid.
If only the g pawns existed then Kf6 and taking opposition would be enough. But white can just give up the g pawn to win the remaining pawns.
Always put the queen at least 3 squares away from the king on the 2nd rank and then bring the king over and leave the king one or two squares to shuffle between in the corner as you walk your king over to mate him.
Always put the queen at least 3 squares away from the king on the 2nd rank and then bring the king over and leave the king one or two squares to shuffle between in the corner as you walk your king over to mate him.
He was black but 84. Qb1 seems easy.
Even better than drawing a lost endgame? The endgame was your best performance. The opening and middlegame are where the important lessons are for this game.
By the time the ending rolled around, you were lost (or should've been).
Looks like you could've played 22... Qg5 though.
Even easier than Qg5, don't play moves like a6 and h6 in the opening, and don't delay castling until move 23. That will save the OP a million different headaches in the future. We could say he lost the knight because his king was still on e8.
Even better than drawing a lost endgame?
This has been answered: Black could have won by force after 70...h5.
But this hardly matters: 65...Ke6?? is the kind of mistake ANY post-beginner should know why it has to be avoided.
Even better than drawing a lost endgame?
This has been answered: Black could have won by force after 70...h5.
But this hardly matters: 65...Ke6?? is the kind of mistake ANY post-beginner should know why it has to be avoided.
I heard one trainer tell his child student, who was a beginner (paraphrasing) "after 3 ridiculously bad moves, we'll stop analyzing there, and just focus on those"
So yeah, I didn't make it all the way to move 70.
Move 65 was critical.
If you are not yet familiar with the term corresponding squares, then I suggest you research it.
This may be a start: https://www.chess.com/video/player/pawn-endgames-3
Now I want you to look at this position carefully. And put yourself in whites shoes. (In fact, it occurs to me I should have had white on the bottom now that I type this.)
You are white. How do you win?
Well, first thing you notice black has quite a barricade set up. The squares a5, b5, c5, d5 ,e5, f4, g4, and h4 all inaccessible to your king. So where is the breech? Along that white diagonal, of course! You want to march your king to e4, then f5, then g6, then gobble those pawns on h6 and g5!
So now as black, that tells us what we need to stop white from doing, penetrating along that diagonal.
We only have a king to stop him. But the good news is, we only have one weakness. Kings are great at defending a single weakness, (Just not two!)
The trick is, we cannot allow ourselves to be out tempo-ed.
And this is where the corresponding squares come in.
Here the corresponding squares are e4 for white, and e6 for black, By this I mean, whichever king reaches their corresponding square first, fails!!!
So as Black, your kings mission is to hover by e6, along the square d7, e7, and f7.
And wait however long it takes. One move. 5 moves. 30 moves. Whatever. And then, when whites king finally gets bored, and moves Ke4, (looking to go to f5) THEN you play …..Ke6, and tell white "Get outta my house!!"
Which wouldn't be bad for white, if he had say a pawn on b2 or something he could push, to waste a tempo, an force your king to move. But he doesn't.
He HAS to play a king move.
So white plays Kd4 or whatever. And then you drop your king back to guard duty, Kd7 or whatever. And the whole cycle starts all over again,
After 50 moves, the game will be a draw.
Go back and tell your Dad he was right. Defense wins Championships!
Anyway, that's what I have. Hope it helped.
… If you are not yet familiar with the term corresponding squares, then I suggest you research it. This may be a start: https://www.chess.com/video/player/pawn-endgames-3 ...
Possibly of interest:
https://www.chess.com/forum/view/endgames/pawn-endings-emanuel-lasker-and-reichhelm