how to become better at chess?

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Avatar of GamePro46

https://www.chess.com/analysis/game/live/107157583485?tab=review

i make so many blunders even though i try my best. My accuracy is like 50%. how can i become better at chess?

Avatar of Asnitte

If there are tension between pieces(possibility of trade or capture), find if there is any chance for winning material to each other. Be conscious of tactics like fork, skewer, discovered attak after trade.
Also, trading your knight+bishop with your opponent's rook+pawn is often bad. It is same 6 points, but you used your tempo to develop those pieces. This trade is lost of tempo.

Avatar of tygxc

Blunder check before you move.
Analyse your lost games and learn from your mistakes.

Avatar of RideZen2

Play a medium to hard CPU with takebacks. 🙂♟️

Avatar of Thechessplayer202020

I'm wondering the same...

Avatar of ItsHegelTime

There is no panacea; the only way to get better is to put in the effort. This is what separates us mere mortals from grandmasters. They don't have any secret training regime.

If you want to find out how to study chess, you can easily find this information online.

Avatar of Whiggi

had a look at 1 move
move 14
Rook takes Knight
You gained time on that move, which tells me you used about 10 seconds to decide if that move was your move... if you were on a 15+10
This means several things
You arent seriously considering any other moves
you arent doing a blunder check

A blundercheck is, essentially checking you are not blundering. surprise.png
First you need to check, after I make the move can my opponent
1. Put me in check? (WITH ANY PIECE)
2. Capture any of my pieces once I make the move
3. can they do any attack or checkmate threat. This means making a move that causes some sort of threat, this is a bit harder to see.
Once you do that blundercheck, any issues you find you need to evaluate if its a good thing or bad thing. for example rook takes knight, he can take the rook back because the knights protected, you are losing a rook (4.5 points of value) to a knight (3 points of value) meaning your army is losing 1.5 points of value... not good
There is no way you did all that in 10 seconds happy.png
I grew up without a blundercheck.. in fact didnt know what the term blunder was (I used different terms not appropriate for the forum).. but instead of a blundercheck I would ask myself 2 questions.. The first is after they moved, "What is that move trying to achieve".. The second question is "What can they do if I make this move?"
The second one is essentially doing a blundercheck. It will take time at first, alot of time even. But as you do it more and more the faster it becomes to the point where when you need to perform a blundercheck it will just automatically happen.
Doing this correctly will get you a large gain in rating points

Avatar of ItsHegelTime
Whiggi wrote:

had a look at 1 move
move 14
Rook takes Knight
You gained time on that move, which tells me you used about 10 seconds to decide if that move was your move... if you were on a 15+10
This means several things
You arent seriously considering any other moves
you arent doing a blunder check

A blundercheck is, essentially checking you are not blundering.
First you need to check, after I make the move can my opponent
1. Put me in check? (WITH ANY PIECE)
2. Capture any of my pieces once I make the move
3. can they do any attack or checkmate threat. This means making a move that causes some sort of threat, this is a bit harder to see.
Once you do that blundercheck, any issues you find you need to evaluate if its a good thing or bad thing. for example rook takes knight, he can take the rook back because the knights protected, you are losing a rook (4.5 points of value) to a knight (3 points of value) meaning your army is losing 1.5 points of value... not good
There is no way you did all that in 10 seconds
I grew up without a blundercheck.. in fact didnt know what the term blunder was (I used different terms not appropriate for the forum).. but instead of a blundercheck I would ask myself 2 questions.. The first is after they moved, "What is that move trying to achieve".. The second question is "What can they do if I make this move?"
The second one is essentially doing a blundercheck. It will take time at first, alot of time even. But as you do it more and more the faster it becomes to the point where when you need to perform a blundercheck it will just automatically happen.
Doing this correctly will get you a large gain in rating points

I don't think that these types of schemas are particularly useful for humans; we are not machines, and we don't think like ones. While it is useful to have systemized form of calculation, to expect that we could go through the laborious process of a "blundercheck" for every move is nothing short of ridiculous, especially when you factor in calculation (which would require a blunder check for every move, of every variation considered). It's of course important to check the soundness of your candidate moves, but it's absurd to mechanically check for all possible checks, captures and threats. Instead, we humans use our intuition to parse through the innumerable variations inherent in every position.

Avatar of TheSonics

Play long games (10+5, 15+10, 30+0, 30+20, 60+0). Change between these time formats to get a feel, after you get used to 30+20, 15+10 feels quick...

tactics: don't "solve puzzle".. like "is it this move?...." -get green V, "oh now I think I see it"... another green V... Instead see all the way to the win or checkmate in your head clearly like blindfold chess before you play a solution to any puzzle before move 1.

analyze the long games: cuz games where you can't blame the clock are worth analyzing.

study master games: read books or watch youtube or chess.com lesson about a master game but actually focus if it's a vid... if you study a master game by viewing or reading is not super important but reading is more effective.

endgames: learn common endgame tactics especailly pawn, rook, and queen stuff... study master endgames.

openings: dont study openings alot, but don't neglect it completely either

Avatar of obtuseangle17

Everyone here has great points, a good starter for me was playing 10 min rapid. I'd recommend 30 though if you have the time. Just keep playing and you'll get better. I used to be 100 elo but now I'm 200.

Avatar of Chapanejo07

How this thing about the forums works is that I have no experience but I liked them and I would like to delve deeper

Avatar of Thechessplayer202020

study tactics, choose 2 main openings with white, 2 with black to counter e4 and d4, learn endgames, watch vids

Avatar of Space_on_water_22

tactics,checkmate patterns,puzzles,chess videoshappy

Avatar of RussBell

Improving Your Chess - Resources for Beginners and Beyond.....

https://www.chess.com/blog/RussBell/improving-your-chess-resources-for-beginners-and-beyond

Avatar of Shivansh_0099

If we want to become better at chess focus on opening and middlegames tactics before playing an move think what does your move going to affect is it a mistake or a good move and mostly analyse your games and your mistakes

Avatar of whiteknight1968

If you want to get better at rapid, don't play blitz ever because it will force you to move too quickly, without analysing the position properly, inevitably leading to blunders and missed opportunities.

Avatar of Abrahamnilso

just play more and learn from your mistakes