Game 11 is the end of Chapter 3 in the book.
Chapter 4 is titled The Passed Pawn, and Nimzowitsch's rules are:
- Every sound, uncompromised pawn majority, must be able to generate a passed pawn
- The candidate pawn has precedence
- The advance of a passed pawn from the ideal position must take place only at that moment when a strong blockade on the part of the opponent need not be feared, as it cannot be carried out
- The intended king journey must be carefully prepared before the ensuing diversionary sacrifice (or exchange). When possible, zugzwang should be used. Advance the fellow traveller! Entice the impediments to its journey (the enemy pawns on the wing to which the king will journey) to advance! All this must be carried out prior to the diversionary move!
The chapter discusses blockading passed pawns i.e. preventing them from promoting. Nimzowitsch says "The passed pawn is a criminal that belongs under lock and key. Tepid measures, such as police surveillance, are not enough!"
There are some short examples from the games
- Te Kolste - Nimzowitsch, 1925
- Alekhine-Treybal
- Nimzowitsch-Rubinstein 1925
- Tarrasch-Berger, Breslau 1889
- Nimzowitsch-Alapin, St Petersburg 1914
- Nimzowitsch-Amateur, Nuremberg 1904
- Nimzowitsch-Nilsson, Nordic Masters' Tournament 1924
- which are shown in this video:
Then to illustrate these ideas we see Nimzowitsch's game against Leonhardt
This chapter also features this win over Gottschall:
Game analysis (Depth 30):
White Black
CAPS 85.6% 89.1%
Best 25 26
Excellent 12 15
Good 5 6
Inaccuracies 6 5
Mistakes 2 0
Blunders 1 0
Video by IM Miodrag 'The Butcher' Perunovic, who examines this game from move 22, with the theme of playing against the hanging pawns.