My knowledge is more focused on openings than middlegames, so the best I can tell you is that there are many problems with your openings. Your blunder in the above game was just overlooking a backward capture, which is a common beginner's mistake that I still make in fast games against computers, so let's say that's forgivable. I do know that if your openings were better, though, you'd get even better middlegame positions, which would help.
Some general opening advice:
(1) Choose openings that are suitable for beginners. For example, I noticed you're playing the Najdorf Sicilian as Black, which is mostly suitable only for experts proficient in deep tactics who want to hang by their fingernails on the edge of survivability, just hoping White will make a tactical mistake that Black can exploit. That's not good for learning general principles or for surviving as a beginner. Similarly, as White you're playing the Zukertort Opening, which is an opening suitable mostly for experts who are hoping to make their opponent go wrong positionally among the resulting bewildering number of possible responses. Then when your opponent did go wrong--on the first move, no less!--you failed to capitalize on it (1...Nc6 2. d4!). In general it's recommended that beginners start with openings that are: (1) forcing (1. e4 or 1. d4), which are more memorizeable, (2) symmetrical (1. e4 e5 or 1. d4 d5), which tend to be less tactical or complicated, (3) classical instead of hypermodern, which means no 1. Nf3 or 1. c4, and (4) openings instead of systems, which means no Reti, King's Indian Attack (1. Nf3 Nf6 2. g3 g6), or Colle System.
(2) Learn the nuances of opening generalities. Sorry, but I don't know of any good books on this. For example: N-QB3 is a somewhat misplaced knight in a symmetrical d4 opening (1. d4 d5 2. Nf3 Nc6?!), beware of queen slaps (dxe4?! ...Qxd1+ Kxd1), both sides want to get a center duo as soon as possible (1...d5 with 1...e5), don't pin a knight that isn't really pinned (6...Bg4?!), beware of playing P-R3 if not called for (8...h6?!), etc.
(3) Know the plans and typical placements of units (for example, 9. Qe1 simply looks wrong, as does 12. Rb1, which means you should have forseen Black's knight advance earlier with maybe c3--see the game at https://www.365chess.com/view_game.php?g=2487005&m=15https://www.365chess.com/view_game.php?g=2487005&m=15 --for whichever openings you learn.
Hello.
I am a 1230 elo tournament player I've been struggling lately in my OTB games to convert winning positions to wins. Although usually I get out of the opening with a slight advantage, go through the early middlegame getting a winning postion and then I lose the advantage and either draw or lose. It's my third game in a row that I get a winning postion, playing prety well through the opening and the early middlegame and then I blow it away! Here is a recent example (I play white):
After move 22 white has a clear advantage. I could go either Qxd3 or Bxh6, which I believe is better.
In move 26 I have a winning position. In this moment I absolutely forgot that after the move 25... Nc7 black has opened the a2-f8 diagonal so his queen can defend on f7. So I blundered playing 26. Qxf7 instead of Qg2 or Qg3.
I believe that even after the blunder it is a draw and I even have winning chances but made some mistakes (33,34 and mainly 37 where I should 've played Kg3).
What are your suggestions? I believe my tactical play is ok, but very often when I have a clear advantage I overlook something. My endgame play isn't that good, especially when I am frustrated after losing the advantage. My main mistakes happen when there is still some material on the board, say one rook and a minor piece.
The funny thing is that when I find myself with disadvantage I play much more accurately
Any specific suggestions on what areas should I improve?