Still a beginner looking for analysis and tips from anyone.

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TheSleepyJester

This is just a friendly match between a good friend (two of them on the same screen) we had today and would love some suggestions and feedback. I provided my own annotations and am loving the site. 

(if there is anything i missed as i was trying to follow the guidelines then also just say so)

Thanks TheSleepyJester 


{This Game had a very long time constraint}

jonnin

3) b4 requires you to make use of the pawn.  Otherwise, its a target and weak.

5) Bb3 is a lost tempo, hangs b4, and does not really accomplish much.  a3 seems to be in order along with knight development.

7) If f7 is your goal, e5?! seems useful here to drive off the knight and prep (and I prefer Qh rather than Qf but both attack the same square).  Your move sets up black to play g4.  Note that e5, Knight moves, Q-h5 *could* win the bishop if black plays poorly.  (It also wins the game if black does not stop the mate threat, of course).

8) the mistake is Nxc2.  A retreat to c6 is probably in order for black.  The advanced pawn is awkward for black but harmless for now.

10) you lose a piece and call it good.  I like your optimism but still suggest avoiding that sort of thing in the future.

15) had black simply played f6, he would have a much better long term position.  Your pawns look like a cheezegrater and e6 is likely to be lost (already 2 pieces are attacking it) or be a problem for you to protect (and an asset if you can make it so).   There is a lot of play left in the game but I claim black would be ahead after f6,  defeating most of white's immediate attack potential, holding a good pawn structure, and with a lot of potential.

You continue to attack and defend but without enough attacking pieces, you are really just using your queen flying solo, which isnt much of an attack. 

24) is good: prevents black to castle out of threats. You also have a tactical cheapshot of BxN, RxB, wins a piece one way or the other AND gets your rook into play (black helpfully forced your rook onto the correct square earlier).

After missing the cheapshot on 24, black gains momentum and white appears to be done for... black has a queen and rook about to get uncomfortably close to the white king.  The final position looks lost for white to me (cxd3+ looks like the beginning of the end).

oldrep

What were the time controls for this game? It's generally recommended that you play longer games to see greater improvement.

Do you have a chess gui and engine with which you can analyse your games? It would probably be a good idea to go through your game with that to begin with because it'll point out all the tactical ideas that you've missed. Stronger players on here can help with the positional side of things.



To give you an example, i've looked at your first few moves with an engine:

2. d5 instead for central control as well as attacking the g5 pawn.

3. either e5 or nc3 instead, since your pawn is being attacked by the knight. Playing b4 is incredibly weakening.

5. Bb3 is unnecessary here. He's not really threatening d5 because you can just recapture with the pawn. If he recaptures with the knight, then you can take his bishop on g7.

6. Nh3 isn't a good idea since the knight can be pushed away immediately with g4 (this is called 'gaining time'). Again, e5 would have been a good move here and you can follow it up with d4, establishing central control.

7. There's a nice little tactic you could have played here. Bxf6 exf6 then Qh5 which, in combination with the bishop on b3, threatens both mate on f7 and attacts your opponent's bishop on h6. Since he has to respond to the mate threat, you can win a piece with this double attack. Unfortunately playing the queen here allows him to fork both your queen and knight with g4.

 

 

For a free and simple gui, I recommend Tarrasch www.triplehappy.com.

jonnin

oldrep, 7) is not absolute as the knight move could defend the bishop, at g8, if black sees the threats.  That and e6 stops the mate attack after.  But it is still a good sequence as the position after is friendly for additional pressure and maybe even a deadly attack, I did not look beyond that sequence. 

oldrep
jonnin wrote:

oldrep, 7) is not absolute as the knight move could defend the bishop, at g8, if black sees the threats.  That and e6 stops the mate attack after.  But it is still a good sequence as the position after is friendly for additional pressure and maybe even a deadly attack, I did not look beyond that sequence. 

Sorry, I'm not sure I understand. I'm recommending 7. Bxf6 here which I believe wins a piece.

XCheck
heister

I've added some annotations to your game.  Hope you find it helpful!

jonnin
oldrep wrote:
jonnin wrote:

oldrep, 7) is not absolute as the knight move could defend the bishop, at g8, if black sees the threats.  That and e6 stops the mate attack after.  But it is still a good sequence as the position after is friendly for additional pressure and maybe even a deadly attack, I did not look beyond that sequence. 

Sorry, I'm not sure I understand. I'm recommending 7. Bxf6 here which I believe wins a piece.

Do not try to understand, you are right and I was confused.  Good find, by the way, works better than the pawn and does indeed score the bishop!

atricapillus

g5!? b4!? (head explodes) ಠ_ಠ

These are not good 1st/2nd moves from you guys. Just don't do that...ever! Generally you want to develop knights before bishops.

6.nh3 - bad way to develop knight. Leaves it open to bishop attack, messing up kingside pawns. Usually you want to avoid doubling pawns as much as possible since it makes them easy targets (especially in an endgame). Try to develop knights in middle of board so they cover more space.

heister

@atricapillus g5 is not bad :D  You've just never seen it before, admit it!!

atricapillus
heister wrote:

@atricapillus g5 is not bad :D  You've just never seen it before, admit it!!

Never seen it on move 1 before. That's for sure. Maybe you can get away with something like that in bullet...but I would still prefer g6 followed by Bg7...but even that is a pretty bad way for black to develop I think. You are totally giving up the center! Controlling center is a good thing!

TheSleepyJester

Thanks Guys, Im glad I spent the time annalysing this game, if anyone wants to play some games just send me a message.

shepi13
heister wrote:

@atricapillus g5 is not bad :D  You've just never seen it before, admit it!!

I'm pretty sure g5 is bad.

oldrep
TheSleepyJester wrote:

Thanks Guys, Im glad I spent the time annalysing this game, if anyone wants to play some games just send me a message.

You should consider playing stronger opposition and stop caring about your rating. I see you have a blitz rating of nearly 1600 but have an average opposition rating of around 1000. In the long run, this isn't going to help much.

heister

@shepi13  Nah, Michael Basman 2300-2400 strength gets good results with 1.e4 g5.  He's played it multiple times over the past 30 years.  Looks like he's found the right time to pull this club out of the bag.

Whoever told you flank openings were bad, has for no apparent reason taken something from you that you probably can't get back. 

shepi13

The grob isn't that great for white, and trying it with black must be horrible.

No one has told me that flank openings are bad. I mean, even after e4 g5 d4 h6 white must have a big advantage, I would say.

shepi13
jonnin

That isnt the best black play either, if that is a main line of something its probably wrong.  I mean, the fool's mate is a main line too, but one side is obliged to play poorly.

4) ...e5 attacks rook and gets back into the center, to start with.  I am not saying g5 is awesome or anything, I do not even know, but that line listed is certainly inferior for black and there are other, better options.

shepi13

After 4...e5 white can go pawn grabbing, among other things.



heister

This game was played by two chess masters in a line similar to the one listed by shepi13 above.  Black seemed to get a good game out of it.