on move 29, Qxa7 is mate is it not? for the first variation of the end game that is after the queen check on f7
There must be a mate in there somewhere! But where?
Maybe start by playing your Queen to g3, then to g5, then Rf7+ followed by Qh6 should seal it. Not sure what Black can really do in the meantime.
Nijp64 wrote:
on move 29, Qxa7 is mate is it not? for the first variation of the end game that is after the queen check on f7
You're right! Thanks. But if he doesn't play 28. ...Kh5........
27. Qf7+ Kh6 28. Qf6 with the basic plan of Rg1-g4-h4 mate. 28...Rd6 and 28...e4 both simplify the process. (a) 28...Rd6 29. Qf8+ Kg5 (29...Kh5 winds up transposing) 30. Rf5+ gxf5 31. Rxf5+ Kg6 (31...Kh4 32. Qe7+) 32. Qf7+ Kh6 33. Rh5# (b) 28...e4 29. Qh4+ Kg7 30. Rf7+ Kg8 31. Qxh7#.

all the moves of the first variation up to Kh5 are the best moves for white and forced moves for black, the best move for black on move 28 in my mind is to offer a queen exchange by Qd7, im still working on what to do from there as white, The queen exchange offer is the best move because black has no hope for a quick mate with the current position, blacks best bet is to eventuall get a pawn push going hoping to promote, since black is up 2 pawns.
I'm posting this game because it swung so violently from one direction to another. I thought I was done for pretty quickly, but somehow I managed to grab a knight and gain the advantage. But I'm also posting for ideas about how to get a quick mate - it looks like a simple task, king backed into a corner, two rooks and a queen on the attack, but those pesky pawns can shield the king for a good few moves! Can anyone see a quick way to end it? My opponent resigned anyway, so I didn't have to solve it at the time. The pawn configuration around the king makes it a tough nut to crack. Any slip up and the game swings back in black's favour.
Anyone see anything that I can't? Maybe even a better move than my Qb3+ if there's one there?