Tried a tactical, brutal attack, almost lost, but still won, help me analyse

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Avatar of BradleyWootton

Okay so here's the game i just played. usually i am a very cautious (and weak) player. The weak part is still there, but in this game i threw caution to the wind and tried to force an early checkmate or material advantange with a knight sacrifice. 

This... did and didn't pan out for me. due to my own tactical blunders (constantly) there was a point where it was mate in 2 on me, but he didnt see it. I also learned a fair bit about pawn structure in this game

What was my big mistakes, how can i learn from this? i feel like i lost this game, even though i won, since i only avoided a very obvious checkmate because he didn't see it. my attack put me on the defensive for the rest of the game

Avatar of Alkimisticus

7. Nxg5 was great tactical move.

10. Bxf6+ was great move, but you blundered with 11. Qf3. Correct was Qh4+ and you win queen.

13. Qf3+ achives nothing. When king is in center or exposed, you must open the position. So f4 was best move. It opens you rook, adding presure to king.

Avatar of satanichess

gg good game hell

Avatar of BradleyWootton

I think not winning the queen with 11. Qh4+, was a huge blunder on my part. i really have to look out for these tactical oppurtunities more instead of losing momentum with weak moves and blunders

Avatar of Alkimisticus

15. Qh4+ was not good, you are one pawn down, he has exposed king, so your greatest advantage is activity of your peaces. Best move was again f4. King is boxed and exposed so you must open position and add attackers to attack.

18. Rad1 Quadriple protecting d4 pawn ! It's allready protected three times. a4 was best move, stoping the move b5

27. Ne2 is too passive, Nf6 was better good positinal move and you attack the pawn on h file.

31. a4 bad move, you remove protecter of you bishop and b pawn. Better was Ne4 if excanged you free your rook.

36. Rb1 not good, you can protect pawn with Re2 and take control of second rank.

Avatar of BradleyWootton

i just played another game where i tried to set up a strong attack on the other player's queen, using tactics training and basically just trying to develop a strong center control and then a strong attack with all my pieces activating. I enjoy setting up for an attack and trying to play aggressive, could any players here who come back to this thread see if my thought process was good in this game?


Was my thinking sound? i've been trying to do the tactics trainer every day, and i've watched a few openings that people have analysed on youtube, i don't stick to one, but i try to follow the principles of them. I always see them trying to get every single piece into the action to make strong attacks, and that was my goal in this game.

I know i learn less from a win than from a loss, but my real question for that game just then is 'was my mindset right?'

Avatar of clunney

2. f3 is horrible.  2. exd5 is the only move to try for an advantage (okay, 2. Nc3 is also playable but there is really no question exd5 is better).

Avatar of BradleyWootton

is it better because i can start developing with tempo against his queen and using that tempo to control the center with my one remaining central pawn? (since Nc3 does protect a pawn push up the middle

Avatar of ArchdukeShrimp

I think F3 has been played a couple of times by master level players, but exd5 is by far the most common response to the Scandinavian defense (e4 d5).

I don't really like d3, as it mades it really difficult to develop your light squared bishop.

I don't really understand what your comments were saying about 6. Nf3, but it seemed fine to me. 

I probably would have taken the knight on h6 with the dark squared bishop, because it weakens the kingside pretty drastically.

His 11th and 13th moves were really bad.

Avatar of Alkimisticus

2. f3 you take away god square for knight and you expose your king (e1-h4 diagonal) You play hope chess, stop that :)

3.d3 you make your white square bishop bad (your pawns are on white squares, boxing in) very passive move. Best was probably exd5.

4.f4 good move, attacking a week e5 pawn.

5.fxe5 , there is no need to take it, develop your peaces, add atackers to e5, that pawn is going nowhere. For instance Nd2 with Nc4 in mind. First you develep you peaces, than you open files if needed.

6. Nf3, that advanced pawn is dead, you shoud take advantage of his bad knight on h file. Bxh6 was best you take his developed knight with you undevelopt bishop and you ruin his pawn structure, leaving him with double pawn on h file, isolated f7 and d4 pawn.

You greatest weakness is you development of peaces in opening (don't study openings) use rules of development so that you are always fully developed

Avatar of Synaphai

As far as the first game is concerned, I don't think anyone has mentioned yet that 21.dxc6 (this was an option later as well, for example at move 28) and 39...Rhxe2 (or Rdxe2) are significant improvements over what was played.

Avatar of Alkimisticus

21. dxc6 great move, I totaly missed that