Up two pawns, couldn't win

Sort:
Rotospherian
Here's a game where I was two pawns up in the endgame, but I couldn't make any progress and ended up with a draw. I'd like to know your thoughts on how I could have forced the win. I'm mostly interested in what I could have done on or after move 32, but comments about the first part of the game are welcome too. 
 

 

krudsparov

You had a 3 to 2 kingside pawn advantage, you should have centralised your K sooner pushed the pawns to create a second past pawn. ...35 f6 pinned your pawns back, ....35 g6 would have forced a pawn exchange giving you some space. You could also have abandoned the a pawn and attacked the weak d and g pawns and pushed your king side pawns, you settled for a draw too soon.

corum

Interesting game. I would have played 35. ... Re6 rather than f5. Grab the open file.

LondonSystemDisliker
corum wrote:

Interesting game. I would have played 35. ... Re6 rather than f5. Grab the open file.

I agree. There was nothing wrong with move 32... by the way. That was not the problem. The main thing is that 35... f6? move. That move fixed your kingside pawns and if you're going to play f6, then you shouldn't have moved 39...Rb2. Instead, a better move would have been g6! advancing your kingside pawns before his king gets to f5.

Shi_Tou

https://www.amazon.com/Rook-Endings-Tournament-Players-Collection/dp/0713458097

Highly worth it if you want to improve your game

Vercingetorix75

ugh...study rook and pawn endgames in general? there were a lot of moves in the endgame I would not have made. for one thing, no problem trading the a pawn which is annoying to defend for the white d3 pawn. Also, a pawn on g7 isn't much use...advance when you can.

varelse1

very instructive game, however.

Nilocra_the_White

Instead of 42....... Ra5 how about c5, with the plan of moving blacks rook to a4 then c6 and pawn to a4 giving a solid position with an outside passed pawn

Nilocra_the_White

On 49...... Re6ch , there might be some play to get the intiative back and after taking the white d pawn and exchanging the rooks get one of the black pawns to queen first, but it does look like an uphill battle to get better than a draw

JuhaP

At move 29., white can play Rxf6 winning a piece, since black cannot recapture due to g7 pawn being pinned and Qb8 checkmate threats.

saresa

Rotospherian wrote:

Here's a game where I was two pawns up in the endgame, but I couldn't make any progress and ended up with a draw. I'd like to know your thoughts on how I could have forced the win. I'm mostly interested in what I could have done on or after move 32, but comments about the first part of the game are welcome too. 
 

 

...this game is very interesting thanks for giving

saresa

Rotospherian wrote:

Here's a game where I was two pawns up in the endgame, but I couldn't make any progress and ended up with a draw. I'd like to know your thoughts on how I could have forced the win. I'm mostly interested in what I could have done on or after move 32, but comments about the first part of the game are welcome too. 
 

 

in this move no 29 is winning for white because Rxf6 Rxf6 Bxf6 Qxf6 Qb8+ Qd8 Qxd8#

DanielGuel

Block with Re6?

Rotospherian
[COMMENT DELETED]
didpi

42. a5 would have just won the game... 43. Kf5 a4 44.Re6? Rf2+... I think that 42. Ra5 is the critical mistake- your rook should not be so passive. 42. a5 just 'asks' to be played.

TimmInMinn

regarding 35...g6. I thought you were supposed to advance the unopposed pawn first (i saw a video lecture -Irina Krush) or is this different since 3 on 2 (i think she had 2 on 1)

Heather_Stephens

I'm not an expert - obviously - and you're probably stronger than me BUT (and without looking at moves) if you were 'two pawns up' then why not sac one to keep an attack going (so long as you keep the draw)?. You weren't going to lose.

Heck, get rid of both of them and go into a messy ending.

Vercingetorix75
Optimissed wrote:

I wish I was as half decent in R&p endings as in the earlier parts of the game. I now see that my supposed win wasn't as easy as I thought. I do think that since most middle games are easier than difficult endings, it's best to use the middle game to win and don't try to rely on converting difficult endings.

that's also a good way to lose...trying to force some win that just isn't there in the middlegame. Just learn some endgame.

Vercingetorix75
Optimissed wrote:
Vercingetorix75 wrote:
Optimissed wrote:

I wish I was as half decent in R&p endings as in the earlier parts of the game. I now see that my supposed win wasn't as easy as I thought. I do think that since most middle games are easier than difficult endings, it's best to use the middle game to win and don't try to rely on converting difficult endings.

that's also a good way to lose...trying to force some win that just isn't there in the middlegame. Just learn some endgame.>>>

At my stage of chess development I no longer want to. I know enough about the principles to be able to work out a correctly played endgame when I'm playing well but I find endings generally pretty boring and enjoy the earlier parts of the game more. I think though that if I were good at endings I'd be 100 FIDE stronger than I am. But I don't suppose I'd enjoy the chess so what's the point. Do what you enjoy!

lol...well I'm not trying to tell you the meaning of your life. I'm just saying that trying to force a win that is not justified in the middlegame will often backfire. That is still true whether you care or not...I'm not judging

kindaspongey

Any hope for this?