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Avatar of Bill_C

I tried to publish a reply with some moves and commentary Alice but sometimes it posts and other times it does not. That being said, the primary reason that this game was lost is that from move 14 forward after Black consolidated his position bringing his Knights back, all but 3 of his moves were aimed at your Kingside yet you failed to adequately attack the Queenside, ultimately being checked by the Rook on h1 for the pawn to promote. Both sides made mistakes yes, but in a game where both sides castle to opposite ends of the board, it is imperative to get an attack in before your opponent does. You had opportunities to win up until the 40th move at which point your initiative completely disappeared and Black proceeded to win shortly later.

This was the winning line I calculated at move 40 forward:

40. Rxg7 d3 41.Ne6 Re8 42. Nc5 d2 43. Kg3 Re3+ 44. Kg4 Re2 45. Kh4 Re4+ 46. Kh5 Re8 47. Rc2 Rh8+ 48. Kg5 Rb8 49. Nd7! Rd8 50. Rc7 Kb8 51. Nb6 1-0 in view of that Black has no checks and White delivers mate with 52. Rxb7#. From 40. Rg3, the game was over.

Still, you fought very well here and even were up a minor piece. I would suggest analyzing this game further and studying on attack on castled positons on opposite wings and then in the future, you will likely see more wins come. Simply put, continue with your plan to attack the King unless your opponents threat is worse than yours and make just enough moves to negate the threat then continue with your attack. For a great example, look at the Yugoslav Attack in the Sicilian Defense, Dragon Variation. This has to be one of the sharpest lines to play dealing with counterattacking as one misstep spells doom for that side.

Good luck in future games.

Avatar of VLaurenT

Hello Alice,

Nice analysis job. I think you correctly identified your main mistakes. The most important is probably your underestimating his passed pawn : when you play 39.Rxg6?, you basically snatch an unimportant pawn, while letting his passer promote. So yes, you must first take care of your opponent's main threat by playing 39.Rd5 and you'll be fine.

In the opening stage, put your pawns in the center ! 4.d4 has the additional benefit of preventing him doing the same (4.d4! e5 5.Nf3!)

Avatar of Ben_Dubuque

Please can Some one help tell me what went right in this game

Avatar of zman1234
jetfighter13 wrote:

Please can Some one help tell me what went right in this game


 10.....Ng8 does deserve a !, It's a concept of this: Your knight wasn't in the best spot. You should only undevelop a knight in a case of getting it to "greener pastures". That's exactly what that move accomplished.

Avatar of zman1234

Also jetfighter, instead of 51.....Nxg5+, you could play

51.....Kxe6!! 52.Kxf3 Kf5 and the game is over.

Avatar of cowing

too embarrassing just yet

Avatar of zman1234
ArmorKingRulez wrote:

I just played this live just now,Black was totally oblivious of my efforts to checkmate him.I made mistakes early on at the game,but somehow,I managed to turn the tides and won by checkmate.

 

 


 Ok, the only thing I'm going to say. 25.Rxf2?? loses instantly.

Better was: 25.Kh1, which is the better move. In fact, white is better after Kh1!

Avatar of cowing

Alice:

I'm far from an expert but I wonder if the trouble started with 2.cxd5. It seems as though you get on the defensive early. I have found that with my games it seems as though my mistake is sometimes early on, when I make a mistake that leads to the opponent to push forward and put me on the defensive. That catches me offguard and it's downhill from there.

Avatar of learnateverygame

just sharing my game at a recent game I got, got a beautiful sac, in which opponent blunders to mate in 1, with time controls are 3 days, not 3 seconds :D

Avatar of Flangribaz

Here are a couple of games I played last night simultaneously.  Game 90, OTB, rated. 

Avatar of zman1234
ArmorKingRulez wrote:
zman1234 wrote:
ArmorKingRulez wrote:

I just played this live just now,Black was totally oblivious of my efforts to checkmate him.I made mistakes early on at the game,but somehow,I managed to turn the tides and won by checkmate.

 

 


 Ok, the only thing I'm going to say. 25.Rxf2?? loses instantly.

Better was: 25.Kh1, which is the better move. In fact, white is better after Kh1!


Umm...I am playing as Black..


 Mm-hmm I know.

Avatar of Bill_C
learnateverygame wrote:

 

just sharing my game at a recent game I got, got a beautiful sac, in which opponent blunders to mate in 1, with time controls are 3 days, not 3 seconds :D

From what I could see, the d6 advance was to eliminate exd6 e.p. opening a file to the Black King. Yes on the the Bishop take he has a slightly comfortable position, but that does not make up for an open e-file with Black totally exposed. even dxe6 would be disasterous for Black and probably would have ended the game faster based on your opponents style of play. It appears he is chasing ghosts throughout most of the position but still, way to come up with a nice mate instead of just seeking to advance in material.

Avatar of Bill_C
jetfighter13 wrote:

Please can Some one help tell me what went right in this game


J, very rarely does the King Knight play to e7 as the only purpose he can serve there is to bolster a f5 pawn break, which you played in the text. In most KID lines, that Knight will go to e8 with 2 considerations: 1. defense of the g7 Bishop, where if the Queenside pawns become locked is more valuable (the Knight) than the Bishop. 2. To eventually go to c7 where he hits for a6, b5 and possibly b4 if developed to the a6 square. Usually, Like the e8 Knight to be on g7 later and the Queen Knight on f6, especcially once f5 comes into play. The lines become real unclear if the King's wing is locked down in this position and Black has a destructive double sac at h5 available once the Rooks are lined up on the f-file. This is one of the lines in the Saemisch Indian that Black can employ.

That all being said, you have the ability to maneuver behind the pawns because they are locked up. An interesting alternative after 20. Qh6 is 20. ...Nf6. Now I have noticed in a lot of your games, you seem to favor the Knights but if White swaps there is 21. ... Rxf6, 22. .... Nd7 and 23. ... Raf8 and now everything is bearing down on the White King. Playing to the Queen side seems to me not to fall in line with the KID as much as perhaps towards entering the endgame but this is a matter of style to me as I am seeking to be very aggressive in this opening.

Personally, I believe you got the better of this opening in the fact that White had no way to capitalize on the Kh8 move. Ne7 is an interesting line but very dangerous if handled wrong. 

Curious to me though is at what time control are you playing? Your rating belies your actual playing strength and throws me off a bit. Are you playing at 15 min? I should like to see how some of your games play without the Knights on the board to see how well you adapt in using other minor piece combinations. Still, you play very well and thank you for annotating the games as well.

Avatar of Bill_C
Flangribaz wrote:

Here are a couple of games I played last night simultaneously.  Game 90, OTB, rated. 

 


Very nice play. I thought most simuls were usually played by White. Were you then one of the participants in the simul or the one giving the exhibition? In either event, you played extremely well in both games. Bravo.

Avatar of Eric_Cantona

This is my first attempt to play the KID, although it didnt really turn out to be the KID after 3)d5.  Whoops, looks like it isnt the KID since my first move should be Nc6, not g6 but it still sort of transposed of that's counted right? :D Anyway, I think I won this game by pure luck when he blundered the Rook but analysis please in case I missed something :)
Avatar of Rayminosorous

this is a game i played against my father that shows use of an advantage in time, there were a few mistakes my father made that led to my obtaining of the advantages i used to create my win, for instance he allowed me to gain space with a powerful D pawn, he allowed me to obtain the initiative and better development, i gained the two bishops and accurate exploitation of the his kings postion with a tactical knight move. but in overall i thought it was quite a good game. Could somebody please rate mine and my fathers ELO or FIDE rating based on this game. Gracias
Avatar of guguloiul

I don't really know how much this game can help other people,but at certain moments,the stupidity of black and white is so incredible and the game becomes ridiculously funny.Enjoy

Avatar of Rayminosorous
mattjchessum wrote:
Liamsagirl wrote:

 

this is a game i played against my father that shows use of an advantage in time, there were a few mistakes my father made that led to my obtaining of the advantages i used to create my win, for instance he allowed me to gain space with a powerful D pawn, he allowed me to obtain the initiative and better development, i gained the two bishops and accurate exploitation of the his kings postion with a tactical knight move. but in overall i thought it was quite a good game. Could somebody please rate mine and my fathers ELO or FIDE rating based on this game. Gracias

this isn't a bad game. but you cannot work out ratings based on one game.


not really my entire rating, just how well the game was played

Avatar of Lucifer99

Very nice draw #546

Avatar of Bill_C
Scandi17 wrote:

 

This is my first attempt to play the KID, although it didnt really turn out to be the KID after 3)d5.  Whoops, looks like it isnt the KID since my first move should be Nc6, not g6 but it still sort of transposed of that's counted right? :D Anyway, I think I won this game by pure luck when he blundered the Rook but analysis please in case I missed something :)

Some openings transpose into others. If you want to look at some games with an early d5, look at some of the Benoni games and if I am not mistaken, the Benko Gambit. On the early d5, I would strive to place a Knight at d7, with the idea of b6 attacking both d5 and c4. Then if White blunders with a b3 supoorting pawn move, the f6 Knight unmasks an attack on the Rook. Still, this was not too bad of a game. Well done. If you go to look up games of relevence, you will want to look at games in the E volume of the ECO index (games where Black answers 1. d4 with other than 1. ... d5.

Good luck in future games.