The objective of the game is to checkmate, and stalemate is not checkmate, therefore stalemate doesn't win accomplish the objective. The inconsistencey is that ur saying the stalemated player should lose, but that implies the opponent won, but he didn't WIN! Therefore, the other player couldn't lose either. The only solution is for the game to be a draw, since neither player won or lost. BTW, logic isn't being technically perfect in everything u say. . It is thinking straight, simply, and using common sense, nothing more
1. The objective of the game comes before the rules. The goal of the game is to attack the enemy king so that he can't escape in any way. Stalemate doesn't accomplish that, so it is not a win. The objective of chess in not to eliminate all the opponent's moves. Stalemate being a win would change the objective of the game.
Forfeit never accomplishes the goal of any game, but it is a loss nonetheless.
>2. Time control has nothing to do with the game ITSELF. It's a way to keep games from taking too long. They make it so u lose if u lose on time so you don't keep playing.
Yes, it's a type of forfeit if your time runs out. And there's always time control in a game, even if it's in the most informal sense. If you're playing a casual game with someone in your living room, and he gets up and leaves in the middle of the game, who won? If he comes back a few years later and claims that the game is still in progress, even if there was no prior agreement that the game might take years rather than the reasonable expectation of minutes or hours, would you agree that he didn't lose by forfeit?
>3. What relevance does it have to game. A game has to be consistent. Stalemate being a win creates many inconsistencies in the game. Being a draw is the only consistent solution.
It doesn't create any inconsistencies at all. If you're unwilling or unable to make a legal move, you forfeit the game. This is a universal concept that applies to all forms of competitive games and sports which don't have the option of "passing" one's turn.
>4. Someone said something earlier in this thread that repetition should be a win or something, maybe wasn't u, NVM. That makes no sense whatsoever.
It wasn't me.
>5. How it affects the game is irrelevant? Then why did u start this thread at all?
I didn't start this thread.
6. I'm non-sequitor?
No, your paragraph was.
>Your the one whose facts are un-coordinated!
You've established no such thing.