Are 10 Minute Games Too Short to Improve?

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defenserulz

If so, what time limit do you find best?

ArchieBunker03

Yes. You should play the longest live games you can get. I don't even much care for 30/0 games but it's the longest default time control here and everytime I do a custom challenge I never get an opponent, so I take what I can get.

defenserulz

Good advice.

What about correspondence chess? 

MikeZeggelaar

I think any time control can be used to improve, even bullet.  I use bullet games to see how I come out of the openings against really strong players +2000 on Lichess.  But yes longer is generally better.

ArchieBunker03

I'm sure correspondence is an ok learning tool. I don't like it because I don't want any kind of help like looking at databases or using an analysis board, and I sure don't want my opponents using them. Combine that with taking hours or even days between moves, it just doesn't feel like chess to me. If you like playing it, I'm sure you could get some value out of it.

1stKnight619

Rob3rtJamesFischer wrote:

Correspondence needs to be taken seriously to be good.

And Internet chess is probably not good to improve, why dont you play OTB?

that's true...I play while at work. but in between moves I like to think about each position... it's also fun

1stKnight619

defenserulz wrote:

If so, what time limit do you find best?

3 min2

NastyNugget

I play a lot of correspondence because my internet is slow as an astronaut kick, and in my case doesn't help to much. The reason why is because I make a lot of moves when I'm about to sleep or as soon as wake up, etc...

Playing live is more fun and is more instructive. If you play 30' or more, obviously.

But if you want to improve fast I recommend tactics. I started playing chess this year and I have always felt lost on the board. Since I started practicing tactic in ChessTempo now at least I can feel a little more comfortable. Still I do not know how to evaluate the position and much less go out with a coherent plan, but if a rival of my level (or lower) makes a mistake, in most cases can gain an advantage.