ban castling!

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pawnstogo

Castling i s just a waste of time. Needless advantages for your opponent.

*** If you do not have an official OTB rating (FIDE, USCF,USAF, etc) please do not reply or post on this thread ***

Jimmykay

Ignorant idea.

*** If you do not have something interesting to say please do not create stupid threads ***

Hawksteinman

Castling is good. BTW, STOP CREATING THESE STUPID, USELESS THREADS!!

BTW, I don't have an official OTB rating...

You can't stop me...

nicholaaaas
pawnstogo wrote:

*** If you do not have an official OTB rating (FIDE, USCF,USAF, etc) please do not reply or post on this thread ***

Says the guy rated under 1300

ozzie_c_cobblepot

This whole create-threads-until-they-resemble-forum-puke has been done in the past, and it was never a very good strategy.

Hawksteinman

Pawnstogo should be banned: creating nonsensical rubbish for threads!!

batgirl
Jimmykay wrote:

Ignorant idea.

*** If you do not have something interesting to say please do not create stupid threads ***

:-D

vacation4me

If you are going to change the rules regarding castling, then maybe the king should be able to castle through check.  It would be the equivalent of getting the king out of the castle when the opponents are climbing over the walls.

vacation4me
brumtown wrote:

BTW, I don't have an official OTB rating...

You can't stop me...

I think your chess.com rating would fall under "etc"

Hawksteinman
[COMMENT DELETED]
Ziggy_Zugzwang
pawnstogo wrote:

Castling i s just a waste of time. Needless advantages for your opponent.

*** If you do not have an official OTB rating (FIDE, USCF,USAF, etc) please do not reply or post on this thread ***

I'll go along with this suggestion , but where do we go from here ?

Online petitions are a waste of time and people on chess.com don't have the vision of you and I ?

I will support these idea if you support my idea that we should rethink algebraic notation and have the letters going up the board and and the numbers go across.

So 1e4 e5 2Nf3 Nc6 would become 1 d5 e5 2Nc6 Nf3 and castling until we get it banned would see 0-0 translated as 0-0-0 and 0-0-0 as 0-0

x31fighter

Learn how to deny your opponent from castling. Might find some interesting strategies.

Hawksteinman

AaronGo wrote:

brumtown wrote:

BTW, I don't have an official OTB rating...

You can't stop me...

I think your chess.com rating would fall under "etc"

Are you trying to be funny? Because that's what your doing; trying. It's not working.

Hawksteinman

kaynight wrote:

Brumtown's gonna be awful mad.

I sure am.

ThrillerFan
kaynight wrote:

Ban penguins and white horses!

How about we ban chess players while we are at it!

In order to qualify for a membership here, you must correctly define all 6 of the following terms:

Anchor (and no, not the type associated with a ship)

Back Game

Bear Off

Doubling Cube

Gammon

Point

Hawksteinman

No idea for any of 'em, ThrillerFan. When PLAYING chess, you don't need to know what it's called, just how to play it / defend against it!!

ThrillerFan
brumtown wrote:

No idea for any of 'em, ThrillerFan. When PLAYING chess, you don't need to know what it's called, just how to play it / defend against it!!

I was being sarcastic - following the OP's and kaynight's stupidity.

In case you were wondering - the 6 items were of course backgammon terms:

Anchor - 2 or more checkers controlling a point in your opponent's home

Back Game - A defensive mechanism if you see you are falling behind, you "intentionally" allow your opponent to capture you, put you on the bar, and you try to plug up the points in your opponent's home to where when he starts to bear off, he'll have a point with a stray checker and you can capture

Bearing Off - When you get all 15 of your checkers in your home, it's removal of those checkers off the board based on the number rolled

Doubling Cube - A cube with numbers 2, 4, 8, 16, 32, and 64.  Often used when playing a match to a certain number of points, or when playing for money.  If you think you have a big enough advantage, you can double before you roll.  Opponent can accept, and the game continues, or decline, the game ends, and he surrenders whatever the cube was at prior to your double (or 1 if you hadn't doubled yet).  Doubling must alternate.  Either player can double to 2, but if red doubles to 2, only White can double to 4, only red can double to 8, etc.  So if White doubles from 8 to 16, and Red declines the double, White wins 8 points (or in the case of cash games, if you are doing $1 a point, Red owes White $8.

Gammon - Bearing off all 15 of your checkers without your opponent having beared off any, but also without your opponent having any checkers on the bar or in your home as that would be a BackGammon (hence the name of the game)

Point - Any spot on the board.  There are 24 of them.  The 6 points in each player's home (red's and white's) are call the 6-point, 5-point, 4-point, etc down to 1-point.  The other 12 points in the middle of the board are 7 thru 12 on each side.  White's 8-point, Red's 9-point, etc.  There is no 13-point.  12's the highest.

Hawksteinman

:(

Hawksteinman

LOL! Backgammon with eggs!!

RG1951
pawnstogo wrote:

Castling i s just a waste of time. Needless advantages for your opponent.

*** If you do not have an official OTB rating (FIDE, USCF,USAF, etc) please do not reply or post on this thread ***

"Castling is just a waste of time". Well, don't do it then.