Bullet chess seems useless

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Avatar of BobbyGotFischered
I’ve tried playing 1 minute games and while I find it easier to win than in blitz, I don’t really get what the point is. You can win just by making nonsense moves and either win on time outright or by getting your opponent in time trouble and then they start blundering pieces. The accuracy for a lot of my bullet games tends to be in the 50s or 60s so I don’t really see how it contributes to playing well or getting better.

Maybe it’s different at the master level because they can actually calculate tactics super quick e.g Hikaru but for most of us it seems like a waste.
Avatar of eric0022
BobbyGotFischered wrote:
I’ve tried playing 1 minute games and while I find it easier to win than in blitz, I don’t really get what the point is. You can win just by making nonsense moves and either win on time outright or by getting your opponent in time trouble and then they start blundering pieces. The accuracy for a lot of my bullet games tends to be in the 50s or 60s so I don’t really see how it contributes to playing well or getting better.

Maybe it’s different at the master level because they can actually calculate tactics super quick e.g Hikaru but for most of us it seems like a waste.

 

Its main use is simply to see if you can play within a specified time frame, especially involving openings.

 

Apart from that, it's leisure.

Avatar of blueemu
BobbyGotFischered wrote:
... I don’t really get what the point is. You can win just by making nonsense moves...

That IS the point.

Avatar of BobbyGotFischered

I get that it's for leisure and of course what's fun for people is subjective but I just think in a lot of situations winning at bullet dosen't bring the same level of satisfaction as executing a complex line or winning from a positional choice 20 moves ago the way you would in a longer time control. Most of the time you'll just win from moving fast or duping your opponent with a non sound tactic. Even on the loosing side, if your opponent beats you with a brilliancy that feels a lot better than just getting swindled on time. 

Avatar of neatgreatfire
BobbyGotFischered wrote:

I get that it's for leisure and of course what's fun for people is subjective but I just think in a lot of situations winning at bullet dosen't bring the same level of satisfaction as executing a complex line or winning from a positional choice 20 moves ago the way you would in a longer time control. Most of the time you'll just win from moving fast or duping your opponent with a non sound tactic. Even on the loosing side, if your opponent beats you with a brilliancy that feels a lot better than just getting swindled on time. 

"This activity that a lot of people enjoy isn't fun to me, so it is pointless!"

Avatar of BobbyGotFischered
neatgreatfire wrote:
BobbyGotFischered wrote:

I get that it's for leisure and of course what's fun for people is subjective but I just think in a lot of situations winning at bullet dosen't bring the same level of satisfaction as executing a complex line or winning from a positional choice 20 moves ago the way you would in a longer time control. Most of the time you'll just win from moving fast or duping your opponent with a non sound tactic. Even on the loosing side, if your opponent beats you with a brilliancy that feels a lot better than just getting swindled on time. 

"This activity that a lot of people enjoy isn't fun to me, so it is pointless!"

My point is more if you had the choice between winning by finding a tricky mate in 6 or because your opponent hung a piece wouldn't we all prefer the first option. You're just more likely to do that in longer time controls.

Avatar of neatgreatfire
BobbyGotFischered wrote:
neatgreatfire wrote:
BobbyGotFischered wrote:

I get that it's for leisure and of course what's fun for people is subjective but I just think in a lot of situations winning at bullet dosen't bring the same level of satisfaction as executing a complex line or winning from a positional choice 20 moves ago the way you would in a longer time control. Most of the time you'll just win from moving fast or duping your opponent with a non sound tactic. Even on the loosing side, if your opponent beats you with a brilliancy that feels a lot better than just getting swindled on time. 

"This activity that a lot of people enjoy isn't fun to me, so it is pointless!"

My point is more if you had the choice between winning by finding a tricky mate in 6 or because your opponent hung a piece wouldn't we all prefer the first option. You're just more likely to do that in longer time controls.

Judging by the amount of people who play bullet.... No!

"This activity that a lot of people enjoy isn't fun to me, so people shouldn't do it!"

Avatar of BL4D3RUNN3R

Bullet is an abbreviation for bullsh*t^^