#2060
"By including three more candidate moves - errors thus get divided by 1000 trillion ??"
For 1 candidate move: 1 error in 10^5 positions.
For 2 candidate moves: 1 error in 10^5 * 10^5 = 10^10 positions.
For 3 candidate moves: 1 error in 10^5 * 10^10 = 10^15 positions.
For 4 candidate moves: 1 error in 10^5 * 10^15 = 10^20 positions.
'"error" might be poorly defined too.'
++ error = move that turns a drawn position into a lost position
"because the computer is only following formulaic instructions from human programmers."
++ No, AlphaZero got no other instructions but the rules of the game
"In tactical situations - supercomputers would be great. Fantastic."But what about 'positional' ?"
++ Positional = tactical at more depth
"There may be several 'best' moves in such positions. And several 'second rate' moves."
++ There are only two kinds of moves: good moves and errors.
Good move = move that turns a drawn position into another drawn position
Error = move that turns a drawn position into a lost position
"The computer is assigning numerical differences to evaluate positional moves according to obscure minor technical points which may have little to do with 'best move'."
++ The computer essentially counts the material in pawn units with some tweeks. This is a good approximation for the middle game. It is totally flawed in endgames, like KNN vs. KP.
#2036
"If White wins in any of these lines, it would require no less time, because the engine should check White's strategy against all the reasonable alternatives for Black (you say that), not just one."
++ That does not happen: white does not win in any of these lines. If you just let Stockfish autoplay at reasonable time even on your desktop then you end with... a draw. That is empirical evidence, not proof. So the setup can assume it does not happen. In the unlikely case it would happen, the calculation must stop and the good assistants must step in and investigate what is happening.