#2382
"After spending 60 hours to add to the search only 4 candidate moves for white and one child for each of them (so you said). So after five years how many nodes will have been searched?"
++ I already answered that, but you think my answer was wrong.
If you know the answer, then why do you ask? Are you a teacher?
I now give you 2 wrong answers.
Wrong answer 1:
If we branch b = 4 for m = 39 moves deep, then you could think we need
1 + b + b² + b³ + ... + b^39 = (b^40 - 1) / (b - 1) = (4^40 - 1) / 3 = 10^23 nodes.
This is wrong for 2 reasons:
1) It is clearly too high as there exist no 10^23 legal, sensible, reachable, and relevant positions.
2) Chess has many transpositions
e.g. 1 e4 e5 2 Nf3 Nc6 3 Bc4 = 1 e4 Nc6 2 Nf3 e5 3 Bc4 = 1 e4 e5 2 Bc4 Nc6 3 Nf3
Wrong answer 2:
If to account for transpositions we assume all white moves can be permuted, then we get
1 + b + b²/2 + b³/3! + ... + b^m/m! = exp (b) = exp (4) = 55
This is wrong for 2 reasons:
1) 55 is clearly too low
2) Not all moves can be permuted. E.g. in the above example e4 must precede Bc4.
Two wrongs make one right.
The number of nodes you ask for lies between 55 and 10^23.
#2499
“Can you post a game where SF14 plays from one of your tabiya to the 7 man tablebases using only ply count 0 positions, please?”
++ 99% of ICCF WC draws are ideal games with optimal moves. None of those games reach 50 moves without capture or pawn move. The rules of the game are such that optimal play compels a trade or a pawn move within 50 moves, except when the men are sparse like in some endgame table base positions like KNN vs. KP.
“If you look at the comment I inserted at the bottom of the first example in #2485, the roundish thing after "Ply count =" was meant to represent 0.”
++ That position counts 5 men, that is well within the strongly solved 7-men endgame table base and far from the uncharted middle game territory of 8 – 26 men.
The position probably can result from a reasonable game with > 50% accuracy e.g. from an endgame KNNP vs. KBBP where the stronger side sacrificed both bishops to queen its pawn.
As the position is a forced win, it cannot result from an ideal game with optimal moves.
The position probably cannot even result from a reasonable game with > 50% accuracy.
How long did you run your desktop for depth 29? Your desktop is 1000 times slower than a cloud engine of 10^9 nodes/s. Time * 60 gives 5.6 times less error. For the same time your desktop errs 5.6 * log(1000) / log(60) = 9.4 times more than the cloud engine.
SF14 apparently misjudges knight pairs. KNN vs. K is a draw, but it is +6.
“Here's another one for you”
++ Yes, this is a better example. It has 7 men, that is the boundary between the uncharted middle game of 8 – 26 men and the strongly solved 7-men endgame table base.
The position probably can result from a reasonable game with > 50% accuracy.
As the position is a forced win, it cannot result from an ideal game with optimal moves.
How long did you run your desktop for depth 33? Your desktop is 1000 times slower than a cloud engine of 10^9 nodes/s. Time * 60 gives 5.6 times less error. For the same time your desktop errs 5.6 * log(1000) / log(60) = 9.4 times more than the cloud engine.
SF14 apparently misjudges knight pairs. KNN vs. K is a draw, but it is +6.
The most representative examples are drawn KRPP vs. KRP. It counts 7 men, at the boundary between the strongly solved 7-men endgames and the uncharted 8 – 26 men middle games. Rook endings are the endgames that occur most. If it is a draw, then it can result from an ideal game with optimal moves. The side a pawn down must play accurately to avoid losing.
How to draw is not obvious like in say KNNP vs. KNN: sacrifice a knight for the pawn.