@5002
"I think the heuristics that van den Herik was talking about
were the kind of heuristics that Allis included in his connect4 solution
which were perfectly valid and proven techniques that could be used in particular situations."
++ Allen solved Connect Four by brute force.
Allis independently solved Connect Four with a set of 7 rules.
Both are a 'strategy' to achieve the game theoretic value against any opposition.
For chess pure brute force is thinkable, but not efficient.
Pure rules is not feasible: we have rules, but not very precise ones.
Weakly solving chess needs a combination of brute force calculation and knowledge.
The latest computers do the brute force, the good assistants contribute the knowledge.
We know 1 Nh3 opposes less to the draw than 1 Nf3.
Not by induction from played games, but by logic: the center.
We know 1 a4 opposes less to the draw than 1 e4 or 1 d4.
Not by induction from played games, but by logic: the center, development.
We know 1 e4 e5 2 Ba6? loses for white and thus does not oppose to the draw.
Not by induction from played games, but by logic: a piece down with no compensation is a loss. I have even presented analysis working it out to checkmate.
@4976
"SF has a triple rule avoidance routine that will fire in many circumstances."
++ Yes that is right. It might be modified to 2-fold. It may also be left 3-fold, when some 2-fold repetitions may get into the lines, but that does not harm.
Are you going to decide which before you start? In less than 5 years? Are you actually going to tell anybody?
Now now, you're teasing him. It makes no difference.