Stockfish set to 10000 ply would not only be geologically slow, it would also be unreliable. It is obvious it can only get to any large depth by ignoring lines that a cursory evaluation concludes are "not promising". Such evaluations are wrong at a rate that is not only non-zero but significant to getting the right answer (hence Stockfish' unquestionable imperfection).
Note that an engine losing a game means it got the choice of a move dead wrong at some point. What it thought was a move that was the very best was actually a blunder that gave away the game. That sentence shows the degree to which engines are unreliable. This doesn't stop being true with more time per move, it just becomes rarer (at very high computational cost).
@7026
"what that means in ever solving the game of chess with Stockfish"
++ Just give enough time to reach enough depth to hit the 7-men endgame table base.