howbout we try to soft solve (using a game derivative) by halving the board (quartering it ??). & then taking that quant into eulers # (for the decay rate toward outright checkmate)...u know for a little better number ? it beats the probabilistic approach right ?
You could try chess on a 4 x 4 board but then the pawns start right up against each other.
6x6 would be better but in that case - what pieces are not there to start?
Each side would need to 'lose' two pieces.
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Get rid of the a-rooks and the b-knights and the pawns in front of them.
Then try and solve.
The endgame tablebases are going to have about the same problems.
So will the 'game tree' from the opening position.
The numbers will still get too big too fast. In either case.
howbout we try to soft solve (using a game derivative) by halving the board (quartering it ??). & then taking that quant into eulers # (for the decay rate toward outright checkmate)...u know for a little better number ? it beats the probabilistic avenue right ?