Could a chess game with 0.01 advantage on one side still be won with perfect play?

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Avatar of Mark12291229

     For example, if someone has a 0.01 advantage but has an ELO of 4000(I know this is unrealistic, but Alpha-Zero and Stockfish are getting closer) turn that minimal advantage into a victory?

Avatar of llama47

No, the drawing margin of most positions can be 0.5 (or even larger, depending on the engine and some other factors).

And depending on the position, it can even be over 1.00 in some endgame positions.

Avatar of BLUEGRANDGAME
Hello
Avatar of captainkirkingit
Chess.com’s engine may not realize that such minimal advantages are still draws, because recently I drew a daily game by agreement in a +0.6 position, but the computer said I was winning, and gave it away. That’s bs
Avatar of PerpetuallyPinned

There's no 0.01 advantage

What is perfect play and how would know if it was/wasn't perfect?

Avatar of Mark12291229

Chess Engines

Avatar of PerpetuallyPinned
Mark12291229 wrote:

Chess Engines

Show me, don't tell me

Avatar of pianazy
DrewGainer wrote:
Chess.com’s engine may not realize that such minimal advantages are still draws, because recently I drew a daily game by agreement in a +0.6 position, but the computer said I was winning, and gave it away. That’s bs

How do you know it was a drew postion? There might have been some combination

Avatar of llama47
PerpetuallyPinned wrote:

There's no 0.01 advantage

It just depends on how you define it. You can also go for EGTB style where the only "real" evaluations are "mate in __" and "draw"

Avatar of PerpetuallyPinned
llama47 wrote:
PerpetuallyPinned wrote:

There's no 0.01 advantage

It just depends on how you define it. You can also go for EGTB style where the only "real" evaluations are "mate in __" and "draw"

Show me...

How does someone define an advantage as 0.01

All I'm asking

Avatar of ponz111

The answer to the forum question is "of course--it happens all the time ."

Avatar of Mark12291229
PerpetuallyPinned wrote:
Mark12291229 wrote:

Chess Engines

Show me, don't tell me

You have been shown

Avatar of llama47
PerpetuallyPinned wrote:
llama47 wrote:
PerpetuallyPinned wrote:

There's no 0.01 advantage

It just depends on how you define it. You can also go for EGTB style where the only "real" evaluations are "mate in __" and "draw"

Show me...

How does someone define an advantage as 0.01

All I'm asking

The same way you define any fractional pawn value e.g. king safety, piece activity, pawn structure etc.

In general knights lose value as pawns are removed from the board and other pieces gain value.

Bishops have a value, but when you have a bishop pair then you get a small bonus value.

Central pawns are worth a little more than flank pawns, and as the game progresses sometimes this reverses.

Stuff like that... and this is just basic stuff humans like me are aware of. I'm sure engines have dozens or hundreds or thousands of things...

Avatar of llama47
ponz111 wrote:

The answer to the forum question is "of course--it happens all the time ."

Of all the people to say a small advantage is a win... lol.

Mr "chess is a draw blah blah blah" says 0.01 is a win?

Didn't you ever learn (100 years ago) that a tempo is worth about 1/3rd of a pawn? White moves first, and 1/3 > 0.01

Avatar of PerpetuallyPinned
Mark12291229 wrote:
PerpetuallyPinned wrote:
Mark12291229 wrote:

Chess Engines

Show me, don't tell me

You have been shown

Could you highlight it for me?

I don't see the 0.01

I see 1 decimal place numbers, but even then...wait 1.h4 is considered in the same conversation as "perfect play"?

Avatar of PerpetuallyPinned

1/3 = 0.01

What's this new math about?

Edit: I misread

1/3 > 0.01

I can see that

Avatar of PerpetuallyPinned
llama47 wrote:
PerpetuallyPinned wrote:
llama47 wrote:
PerpetuallyPinned wrote:

There's no 0.01 advantage

It just depends on how you define it. You can also go for EGTB style where the only "real" evaluations are "mate in __" and "draw"

Show me...

How does someone define an advantage as 0.01

All I'm asking

The same way you define any fractional pawn value e.g. king safety, piece activity, pawn structure etc.

In general knights lose value as pawns are removed from the board and other pieces gain value.

Bishops have a value, but when you have a bishop pair then you get a small bonus value.

Central pawns are worth a little more than flank pawns, and as the game progresses sometimes this reverses.

Stuff like that... and this is just basic stuff humans like me are aware of. I'm sure engines have dozens or hundreds or thousands of things...

Fraction pawn values for king safety, pawn structure, etc?

Interesting, how a person does that.

Can you show us an example of how you go about that process, please?

Avatar of PerpetuallyPinned

I'm not sure that I'm cut out for this...

Keeping the different variations in my mind is hard enough.  Now I'd need to remember all the fractions. Do I need (can I use) a graphing calculator?

Avatar of DRhone22
Nobody cares
Avatar of Mark12291229
DRhone22 wrote:
Nobody cares

Then why are you in this conversation if you don’t care?