No, the drawing margin of most positions can be 0.5 (or even larger, depending on the engine and some other factors).
And depending on the position, it can even be over 1.00 in some endgame positions.
No, the drawing margin of most positions can be 0.5 (or even larger, depending on the engine and some other factors).
And depending on the position, it can even be over 1.00 in some endgame positions.
How do you know it was a drew postion? There might have been some combination
There's no 0.01 advantage
It just depends on how you define it. You can also go for EGTB style where the only "real" evaluations are "mate in __" and "draw"
There's no 0.01 advantage
It just depends on how you define it. You can also go for EGTB style where the only "real" evaluations are "mate in __" and "draw"
Show me...
How does someone define an advantage as 0.01
All I'm asking
Chess Engines
Show me, don't tell me
You have been shown
There's no 0.01 advantage
It just depends on how you define it. You can also go for EGTB style where the only "real" evaluations are "mate in __" and "draw"
Show me...
How does someone define an advantage as 0.01
All I'm asking
The same way you define any fractional pawn value e.g. king safety, piece activity, pawn structure etc.
In general knights lose value as pawns are removed from the board and other pieces gain value.
Bishops have a value, but when you have a bishop pair then you get a small bonus value.
Central pawns are worth a little more than flank pawns, and as the game progresses sometimes this reverses.
Stuff like that... and this is just basic stuff humans like me are aware of. I'm sure engines have dozens or hundreds or thousands of things...
The answer to the forum question is "of course--it happens all the time ."
Of all the people to say a small advantage is a win... lol.
Mr "chess is a draw blah blah blah" says 0.01 is a win?
Didn't you ever learn (100 years ago) that a tempo is worth about 1/3rd of a pawn? White moves first, and 1/3 > 0.01
Chess Engines
Show me, don't tell me
You have been shown
Could you highlight it for me?
I don't see the 0.01
I see 1 decimal place numbers, but even then...wait 1.h4 is considered in the same conversation as "perfect play"?
There's no 0.01 advantage
It just depends on how you define it. You can also go for EGTB style where the only "real" evaluations are "mate in __" and "draw"
Show me...
How does someone define an advantage as 0.01
All I'm asking
The same way you define any fractional pawn value e.g. king safety, piece activity, pawn structure etc.
In general knights lose value as pawns are removed from the board and other pieces gain value.
Bishops have a value, but when you have a bishop pair then you get a small bonus value.
Central pawns are worth a little more than flank pawns, and as the game progresses sometimes this reverses.
Stuff like that... and this is just basic stuff humans like me are aware of. I'm sure engines have dozens or hundreds or thousands of things...
Fraction pawn values for king safety, pawn structure, etc?
Interesting, how a person does that.
Can you show us an example of how you go about that process, please?
For example, if someone has a 0.01 advantage but has an ELO of 4000(I know this is unrealistic, but Alpha-Zero and Stockfish are getting closer) turn that minimal advantage into a victory?