You can download a new winboard.exe (same link). This fixes the two-sided guarding problem. I also made 'clear board' in EditPosition mode respect the black squares. And made it possible to create a black square in EditPosition mode, by dragging an empty square off board.
Could someone make me a Chess game with no AI if I paid them?

Could you tell me what each icons leter is?
for example
p is pawn
q is queen
k is king
NVM. I found it. So you named them. It's the place you put it it the first part of the code. I see.

So was trying to make a char leap 5 spaces away. To make my 1,3 lion. A 1,3,5 leaper. This is all I could find, which most don't seem to work right.
KQRBN: orthodox Chess pieces
e: Alfil = A (in Betza notation)
d: Dababba = D
x: Ferz= F
w: Wazir = W
c: Camel = I
f: Flamingo
g: Giraffe
z: Zebra = J
Y: = NJ
G: Gnu = NI
Z: Bison = IJ
U: Buffalo = NIJ
C: Cetaur = KN
S: Squirrel = EDN
H: Nightrider = NN
A: Archbishop = BN
D: Captain = WD
E: Modern Elephant = FA
G: Dragon = FR
L: Lieutenant = FAsmW
X: = BD
F: = FAD
W: = WA
So could you post a link to the code for pieces movements, or post them? I can't seem to find anything but those.
I know F = ferz, W = Wazir, and a few others.
Exactly. There are 44 positions for white, and then 44 for black, but the last 22 of those do not all have pictograms assigned. (Number 23 has, though, and is the Lion.) So you can change the letter there to another if you are not happy with the name. (But you would have to make the corresponding change in the initial-position description, and in the corresponding 'piece' command to keep the move.) Or you can move the existing letter to another position to get another pictogram.
The first part does not really have length 2x44 = 88 now; you can make it longer. The convention is that for each color the last position is King (=44), the others are starting counting at 1, and whatever is not present is taken as '.' . So that you can write (PNBRQKpnbrqk) if you only need the orthodox pieces. It would be the same as (say) (PNBRQ..........Kpnbrq..........k)

I get that much. I wondered if I could get the movement abbreviation codes.
Example: I want my one horse like piece to move like a zebra and horse I put:
piece U& ZN
If I want the lion to leap 1 or 3 spaces would be. As you wrote it.
piece L& KGH
I want to make the lion jump 1, 3 ,or 5 spaces. But I can't figure it out.
So I wondered what all the move codes were? I did figure out how to jump 1, 3 or 6. piece L& KG#H# (# can be any single diget from 3-9) Any digit I add give it a 6 jump too. Like it is just doubling it. It does the same with A & D. They get a 4 space jump with the original 2 space on it you add a number. So a jump of 2 or 4. Exampe piece G& A6D6. How can I do a 5 jump?
I already gave the link to a page explaining the Betza move coding system, some 7 postings above. Unfortunately this system has no symbols for direct leaps longer than 3. Of course when they are the result of a repeated smaller leap, such as a Rook move over 6 squares, they can be written as a repeat of a smaller step. But then they would become blockable on the intermediate squares.
There is a trick, though, using the 'a' modifier, which means 'again'. You could write 'afafafafK', which means "moves as King, and then again forward (= in same direction) as King 4 times". This move would be blockable on all 4 intermediate squares, though. To prevent this, you could write:
mpafmpafmpafmpafK
The 'mp' in front of the 'again' specifies that the preceding step can both move (as opposed to capture, i.e. pass through an empty square) and 'hop', (i.e. pass through an occupied square without disturbing it). That means it effectively ignores the intermediate square.
This is a bit cumbersome, but in practice unblockable leaps with strides longer than 3 are very rare on Chess pieces.
P.S. Perhaps it would be better to first get the playing over the internet to work, before losing yourself in learning how to completely redesign your Chess variant with WinBoard, as when you would not be able to get this to work, WinBoard is probably of no use to you.
BTW, what Windows version are you running? I found a way to get the LAN IP address of a computer running Win8 + Classic Shell, without having to login on the router. I just right-click the Wi-Fi icon in the right part of the task bar (the histogram symbol indicating signal strength), and select "Open Network and Sharing Center". This the shows me my Wi-Fi under "View your active networks", where I click the link right of "Connections:". This opens a window "WiFi status", where I hit the button "Details...". That opens again a new window "Network Connection Details", which lists all kind of technical info. The important thing is "IPv4 Address" (which for me is 192.168.0.103). This is the IP address of the computer I am on, in my private LAN. It also shows an "IPv4 Default Gateway" (for me 192.168.0.1), which is the IP address of my router (which I could use to connect to it, for logging in there, and setting up the port translation to forward connections coming from the outside to reach the right computer on your LAN).
If you would get the IP address of one of your computers this way, and start WB+p2p on it, and then go to another computer on your LAN, also start WB+p2p there, and type the IP number of the first computer in the Engine #1 Settings dialog of WB running on the second, and press "Connect" there, the two p2ps should make a connection, and would relay the moves you make on either WinBoard to the other.

I didn't notice the blue link sorry...I running windows 7. I have not even tried to do online yet. I figured it would take a hour or to to learn how to change/open my ports. Just did not look forward to it, till I had a bit of free time. Without having to take a break from it every 10 minutes. I will most likely get it figured out tomorrow. If all goes smoothly.
I do love playing with game editors. I made a back up custum.dat file. Then play around off & on all day. Here's is my newest one. No new pieces but the king/man moving piece. Just more of them. Plus I changed some icons. Took away U's(snake) diagonal 1 step (F) & made him a horse zebra wazir (NZW) Made the lion (KGHD). So I added the "D". Thinking af doing (KGHaK). Would that give me a 1 or 3 step every side then a King single step after ?
Edit: nope. Just tested it. I thought a/(again) Would do that. Don't get the again thing. I'll reread the link, plus your post on that.
When you write 'KGHaK' the 'aK' is a separate part, having nothing to do with the KGH part. It is just yet another move next to K or G or H.
So the thing is to know what 'aK' means. K means King move, but aK means "King move, and then again a King move". (With 'a' you can only repeat moves of the same type. There is no way to specify you should first take a Knight step and then a Wazir step.)
So 'aK' means two King steps, but what can they do? Well, as you did not write anything specific either before or after the 'a', the defaults apply. And for the final step that is always move + capture, but for non-final steps it is move only (and not capture). So 'aK' is a King step in any direction to an empty square, followed by another King step in any new direction (except exactly back to the starting square, as the default direction set for follow-up steps), which can capture or move to an empty square. So 'aK' really means 'mamcK': "move as King, and then again as King (moving or capturing)".
P.S. It works much the same as I described in Win7. Note that you don't really have to open any ports when you want to play between two computers on your home network. Only the firewall, for which you probably get one or more automatic popups as soon as you start up p2p, or when a remote p2p attempts to make a connection to you, which you then have to OK.

I fuguered some of that out by testing. I think I like piece L& maKcaKafK. I'm sure I could write that diferently. It lets you move 2 times as a king, but if you attack with the first king move only. You can move or attack again with a king move. Allowing two pieces to be taken. But only if attacking with the first, of two king moves.
The afK part can be dropped; its moves (the same as those of your Joker piece: move (but not capture) as King, and then again (move or capture) as King in the same direction ('f')) are already included in the maK part (which can move in all directions with its second step, so also continue in a straight line, and the 'm' was implied by default anyway). And you could combine maKcaK to mcaK ("move or capture in the first step, and, by default, also in the second").
Are you familiar with the 'Lion' piece of Chu Shogi? It does almost exactly that. Differences are that it can also take the second step exactly back (which by default the 'a' modifier forbids), or (when not going exactly back) can take the first step as a hop (passing over an obstacle). So it would be mcpaKmcabK (the mcabK part taking care of the back-and-forth 'rifle capture' and turn passing). An extremely powerful piece, worth about 60% more than a Queen even on Chu Shogi's large (12x12) board.
Note that WinBoard would 'contract' multi-leg moves that go over empty squares into a direct step to the destination, because that makes no difference if there is no side effect on the visited intermediate square. This might falsely create the impression that the two steps are not allowed if there is nothing to capture on the first. (Which would be really the case f you would only write caK.)
The only reason that WinBoard 4.8 can do these hit-and-run captures indicated by the cyan dots is that I implemented Chu Shogi as a new standard variant there. (It cannot handle more than a single hit-and-run capture, though. In Maka Dai Dai Shogi there also features a piece that can make two hit-and-run + one normal capture...) If you would select variant 'lion' from the New Variant dialog, you could see the piece in action ('Mighty-Lion Chess'). And if you have sound, you can hear the Lion roar when it makes a double capture.

I'm so going to roar. That is great. I do like the double capture. I don't think I want him to jump too. He's very powerful, as it is. I'd be scared of a 3 hit mover. I'm scared that the lion can check then take the king in one move. No need for check mate. That worries me it could break the fun of the game. We'll see.
If your King stays at least two squares away he will always be safe. If he gets closer, he will be captured. But that is not really different from being captured by a Rook, which can even make more than two steps before he captures you. (Difference is that you can interpose a piece in the Rook's path, but if you do that for a Lion check, the Lion will just take that piece together with your King as a side dish.) In the end-game a Lion can easily drive a lone King towards checkmate, though, without any help of its own King. Just by checking from distance 2, driving the lone King towards the edge.
The triple-capturer in Maka Dai Dai Shogi (the Lion Dog) can only move in a straight line, though, so I am not sure it is more powerful than the Lion. WinBoard could not handle such a piece, though.
It would be nice for me to know if the p2p connections work, or whether I still need to do some programming on it. All WinBoard issues seem fixed at the moment. (At least, I suppose that promotion works now?) I am already making wild plans for what I could do if it wouldn't work. (Like running a 'p2p relay server' on my VPS that two p2p commands could approach as a client, shuttling the data between them.) But if I know that a direct p2p connection works properly, I would not have to waste time on that.

How you doing over here?? 138 post and still no money has changed hands. There's only one country in the world where that can be done. Good for you buddy, Good for you!

RonaldJoseph Cote,
Yes, but this 6-day-old thread that has been attempting to use the "fastest" and "simplest" solution should convince everyone that any problem like this is not going to be solvable in a matter of a few hours, unless someone happens to have already written *exactly* the software you need, and even then it would take hours just to find out about the existence of such software, and more hours to learn how to use it.

How you doing over here?? 138 post and still no money has changed hands. There's only one country in the world where that can be done. Good for you buddy, Good for you!
Which country is that, the Netherlands?
How you doing over here?? 138 post and still no money has changed hands. There's only one country in the world where that can be done. Good for you buddy, Good for you!
Well, no specific service was rendered yet either. Free software already existed that was designed to do exactly what the OP asked for. As it was rather new, it still had a few minor flaws, which were repaired under guarantee.

I had my internet shut off for a few days. So I didn't get much done. I think I opened my port. I'm not getting that message anymore. I can't get my roommate to let me use his computer to test. Curious does this allow for mics. Because I had it open and I heard someone trying to talk to me. He was asking if I was there. I can't figure out what else could allow someone to start talking over my computer. It kind of creeped me out. I had no mic so I could not talk back sadly. I'm so confused....
This is the custom file I'm using;
setup (PNBRQ.EGW....CTFAHJS.LKpnbrq.egw....ctfahjs.lk) 12x14+14_shatraj *wf**gg**fw*/*thacslcaht*/*renbqkbner*/*ppjjppjjpp*/*10*/g10g/*10*/*10*/G10G/*10*/*PPJJPPJJPP*/*RENBQKBNER*/*THACSLCAHT*/*WF**GG**FW* w KQkq - 0 1
piece Q& QisO3
piece K& KisO3
piece P& fmWfceFifmW3
piece J& mWceFifmW3
piece G& FWmWfceFWimW5
piece A& KN
piece T& W2GH
piece E& WAD
piece C& F2GH
piece H& FAD
piece L& maKADcaKafK
piece S& ZNW
piece F& F2W3
piece W& FC
Sweet thanks for that!