… All the examples I have seen, seem like they require heavy calculation, in order to be solved properly (without intuition or guess work). ...
This example does not seem to me to be too demanding.
https://www.chess.com/forum/view/endgames/triangulation-troubles
I have never used the idea in one of my own games.
I like triangulation and find it fascinating as concept, but I have the impression that I will never use it in an actual game, especially if all I play is blitz and rapid. The only usefulness that I can see, is that it trains your calculation skills.
All the examples I have seen, seem like they require heavy calculation, in order to be solved properly (without intuition or guess work). First, you need to figure out that if it was your opponent’s turn you would had won. For doing that, you need to calculate about 3 variations (usually involving all you opponent’s King moves). Then, after you prove that, you need to prove that all replies from your opponent while you are performing the triangle would again result in him/her losing. You also need to prove that he/she can’t triangulate as well, in order to neutralize you moves. We are talking about another 4 variations at least.
I am not sure that a position like that can be spotted, proof read and simulated by an average player in anything less than a classical game, except if the position is very similar or the same, with a previously played and learned position (for ppl with good chess memories).
Has anyone used triangulation in his own games and if yes, what was the time control? Do you have any tips in recognizing and/or solving them? For example, it usually (or always?) applies to positions that the opponent can only move his King.