and considering that there are no fellow GMs or many IMs, surely, he wont draw many...losing is a far-fetched affair for him in such tournaments in which his opponents are not on par...
easiest and sure-shot way for a 2500 GM to become a 2800 or even 3000 rated GM

A "minor" flaw in your system is that the 2500 player has a really big chance to lose and draw some of the hundreds games to the 400 points lower rated players, even if it would be all 2100 players. In addition to that he will have to non stop beat 2600 rated players to get to 3000 (and maintain the rating diff of 400).
My estimation is that in the long run this system will result a rating of about 2500....

Besides talent/native intelligence is what seperates 2500 from 2700s. How do I know Nakamura's a genius without reading anything he wrote or even heard anything he said or looking at his IQ score? Because his peak and current rating are over 2700. Heck, even if his peak was 2400 he'd still need to have genius.
How do we know Obama was born in America? Because he passed a rigorous background check during the vetting process that confirmed this particular qualification of his.

This theory just reveals a total ignorance of how the elo system works. The difference in elo between two players will basically tell you statistically how often they should win/lose/draw against eachother and the difference in the points gained/lost compensates for this. So if a player of 2500 strength only plays against 2100 players, their rating will stay the same unless their playing stength improves.
This theory reminds me of the martingale betting system where you double your money every time you lose until you eventually win your money back with interest. It seems to work because you slowly but surely gain money, but statistically you are guranteed to lose all of your gains eventually. In this system the 2500 player would gradually gain ratings points, but when they eventually lose/draw all their efforts will be in vain.
This.
The crucial point is although you don't draw or lose often, when it happens it is a catastrophe. One draw at 400 points of difference will cancel out about 100 wins, rating-speaking (from memory, not sure about hte exact number).
This theory just reveals a total ignorance of how the elo system works. The difference in elo between two players will basically tell you statistically how often they should win/lose/draw against eachother and the difference in the points gained/lost compensates for this. So if a player of 2500 strength only plays against 2100 players, their rating will stay the same unless their playing stength improves.
This theory reminds me of the martingale betting system where you double your money every time you lose until you eventually win your money back with interest. It seems to work because you slowly but surely gain money, but statistically you are guranteed to lose all of your gains eventually. In this system the 2500 player would gradually gain ratings points, but when they eventually lose/draw all their efforts will be in vain.
as far as i understood, every time a 2500 beats anyone below 2100, he gains 0.8 points, if he beats anyone above 2100, points gained are more than 0.8...so 0.8 is only the minimum which i assumed...yes, if he loses to someone below 2100, he loses 9.2 points, equivalent to that gained in 11 or 12 games...
A "minor" flaw in your system is that the 2500 player has a really big chance to lose and draw some of the hundreds games to the 400 points lower rated players, even if it would be all 2100 players. In addition to that he will have to non stop beat 2600 rated players to get to 3000 (and maintain the rating diff of 400).
My estimation is that in the long run this system will result a rating of about 2500....
he doesnt need to beat 2600s...as far as i understand, beating any rated player would be enough...the difference of 400 points or more stands counted as 400 only..so whether he beats 2600 or 1200, he gains 0.8 points...
This theory just reveals a total ignorance of how the elo system works. The difference in elo between two players will basically tell you statistically how often they should win/lose/draw against eachother and the difference in the points gained/lost compensates for this. So if a player of 2500 strength only plays against 2100 players, their rating will stay the same unless their playing stength improves.
This theory reminds me of the martingale betting system where you double your money every time you lose until you eventually win your money back with interest. It seems to work because you slowly but surely gain money, but statistically you are guranteed to lose all of your gains eventually. In this system the 2500 player would gradually gain ratings points, but when they eventually lose/draw all their efforts will be in vain.
This.
The crucial point is although you don't draw or lose often, when it happens it is a catastrophe. One draw at 400 points of difference will cancel out about 100 wins, rating-speaking (from memory, not sure about hte exact number).
doesnt cancel 100 wins, only cancels 11 or 12 wins...pls see above comment..

How do we know Obama was born in America? Because he passed a rigorous background check during the vetting process that confirmed this particular qualification of his.
I'll bet you believe a light squared bishop can capture a dark squared bishop.

Is this guy a troll? I think there is a major flaw here that no one in mentioning. It is the getting better part that is difficult. Let’s say he does always play people who are rated four hundred points below him. That means this player has to be good enough to beat those people. That isn’t so bad when you’re a 1200 rated player but what about when you’re a 1900 rated, or 2500. You will have to be able to beat these tough players and since when is that easy? Again not to mention the larger the gap between you and another player is the less points you gain so you could no keep working this system indefinitely. Eventually your points will converge on a value.
This theory just reveals a total ignorance of how the elo system works. The difference in elo between two players will basically tell you statistically how often they should win/lose/draw against eachother and the difference in the points gained/lost compensates for this. So if a player of 2500 strength only plays against 2100 players, their rating will stay the same unless their playing stength improves.
This theory reminds me of the martingale betting system where you double your money every time you lose until you eventually win your money back with interest. It seems to work because you slowly but surely gain money, but statistically you are guranteed to lose all of your gains eventually. In this system the 2500 player would gradually gain ratings points, but when they eventually lose/draw all their efforts will be in vain.
as far as i understood, every time a 2500 beats anyone below 2100, he gains 0.8 points, if he beats anyone above 2100, points gained are more than 0.8...so 0.8 is only the minimum which i assumed...yes, if he loses to someone below 2100, he loses 9.2 points, equivalent to that gained in 11 or 12 games...
You're also overlooking the fact that as his rating increases, the amount he gains decreases and the amount he will lose when he loses a game will increase.
amount one loses or gains is irrespective of whether u r a 1200 or a 2800...only thing that matters is rating difference of ur opponents...yes, k=10 for players above 2400...hence when a 2600 beats a 2000, he gains 0.8, but when a 1600 beats 1000, he gains 1.2...not a very major difference...
Is this guy a troll? I think there is a major flaw here that no one in mentioning. It is the getting better part that is difficult. Let’s say he does always play people who are rated four hundred points below him. That means this player has to be good enough to beat those people. That isn’t so bad when you’re a 1200 rated player but what about when you’re a 1900 rated, or 2500. You will have to be able to beat these tough players and since when is that easy? Again not to mention the larger the gap between you and another player is the less points you gain so you could no keep working this system indefinitely. Eventually your points will converge on a value.
thats not trolling dude, thats an observation...on the rating system...and since when has it become difficult for 2500 or 2600 players to beat or draw 2000 or below?
amount one loses or gains is irrespective of whether u r a 1200 or a 2800...only thing that matters is rating difference of ur opponents...yes, k=10 for players above 2400...hence when a 2600 beats a 2000, he gains 0.8, but when a 1600 beats 1000, he gains 1.2...not a very major difference...
Yes but the difference between the 2500 player and his opponents will increase as his rating increases. Unless you're suggesting that the player who started at 2500 always plays against players 400 points below him even as his rating improves. In which case it will become increasingly difficult for him to maintain his winning percentage unless his actual playing strength improves.
Also when you say things like, "since when has it become difficult for 2500 or 2600 to beat or draw 2000 or below?" you're missing the point. Statistically a 2500 will win/lose/draw a certain number of games against a 2000. Obviously the winning ratio will be high, but the elo points awarded for a win and/or deducted for a loss are designed so that, as long as the players results reflect their ratings their rating will not change. What you're effectively suggesting is that it is possible for players to play above their rating by playing weaker players.
You can't game the system, at least not in the way you are suggesting.
the starting point of this thought was the fact that im currently in a tournament (OTB) where a GM has participated...the next rated player is 2240 or so...the prize money and atleast 6 to 7 point increase in his rating are already his...i just had a wild thought if he cud do this month after month, playing in such tournaments...all d prize money and 6 to 8 points are assured for him...i dont think he is going to even draw a single game in this tournament out of 9...if a 2600 GM plays a bunch of 1800 to 2000 players consistently, what are the chances he will actually lose one?

anybody help me.. Is there any fide rated open tournament in chess.com...
Of course not - how could the TD check you are not using outside assistance on the internet ?

amount one loses or gains is irrespective of whether u r a 1200 or a 2800...only thing that matters is rating difference of ur opponents...yes, k=10 for players above 2400...hence when a 2600 beats a 2000, he gains 0.8, but when a 1600 beats 1000, he gains 1.2...not a very major difference...
Yes but the difference between the 2500 player and his opponents will increase as his rating increases. Unless you're suggesting that the player who started at 2500 always plays against players 400 points below him even as his rating improves. In which case it will become increasingly difficult for him to maintain his winning percentage unless his actual playing strength improves.
Also when you say things like, "since when has it become difficult for 2500 or 2600 to beat or draw 2000 or below?" you're missing the point. Statistically a 2500 will win/lose/draw a certain number of games against a 2000. Obviously the winning ratio will be high, but the elo points awarded for a win and/or deducted for a loss are designed so that, as long as the players results reflect their ratings their rating will not change. What you're effectively suggesting is that it is possible for players to play above their rating by playing weaker players.
You can't game the system, at least not in the way you are suggesting.
the starting point of this thought was the fact that im currently in a tournament (OTB) where a GM has participated...the next rated player is 2240 or so...the prize money and atleast 6 to 7 point increase in his rating are already his...i just had a wild thought if he cud do this month after month, playing in such tournaments...all d prize money and 6 to 8 points are assured for him...i dont think he is going to even draw a single game in this tournament out of 9...if a 2600 GM plays a bunch of 1800 to 2000 players consistently, what are the chances he will actually lose one?
Maybe in 9 games it is possible he does not draw a single one. In 1000 games, no chance.
amount one loses or gains is irrespective of whether u r a 1200 or a 2800...only thing that matters is rating difference of ur opponents...yes, k=10 for players above 2400...hence when a 2600 beats a 2000, he gains 0.8, but when a 1600 beats 1000, he gains 1.2...not a very major difference...
Yes but the difference between the 2500 player and his opponents will increase as his rating increases. Unless you're suggesting that the player who started at 2500 always plays against players 400 points below him even as his rating improves. In which case it will become increasingly difficult for him to maintain his winning percentage unless his actual playing strength improves.
Also when you say things like, "since when has it become difficult for 2500 or 2600 to beat or draw 2000 or below?" you're missing the point. Statistically a 2500 will win/lose/draw a certain number of games against a 2000. Obviously the winning ratio will be high, but the elo points awarded for a win and/or deducted for a loss are designed so that, as long as the players results reflect their ratings their rating will not change. What you're effectively suggesting is that it is possible for players to play above their rating by playing weaker players.
You can't game the system, at least not in the way you are suggesting.
the starting point of this thought was the fact that im currently in a tournament (OTB) where a GM has participated...the next rated player is 2240 or so...the prize money and atleast 6 to 7 point increase in his rating are already his...i just had a wild thought if he cud do this month after month, playing in such tournaments...all d prize money and 6 to 8 points are assured for him...i dont think he is going to even draw a single game in this tournament out of 9...if a 2600 GM plays a bunch of 1800 to 2000 players consistently, what are the chances he will actually lose one?
Maybe in 9 games it is possible he does not draw a single one. In 1000 games, no chance.
well, unless he loses 1 in 11 or 12, his rating can always creep up...i dont think he would be losing 1 in 11 or 12 to a bunch of below 2000 players...so he can always climb the ratings ladder, albeit slowly...

elo_researcher, I think you are math challenged? Not a good idea for you to start a column about a math way to increase your rating.

This theory just reveals a total ignorance of how the elo system works. The difference in elo between two players will basically tell you statistically how often they should win/lose/draw against eachother and the difference in the points gained/lost compensates for this. So if a player of 2500 strength only plays against 2100 players, their rating will stay the same unless their playing stength improves.
This theory reminds me of the martingale betting system where you double your money every time you lose until you eventually win your money back with interest. It seems to work because you slowly but surely gain money, but statistically you are guranteed to lose all of your gains eventually. In this system the 2500 player would gradually gain ratings points, but when they eventually lose/draw all their efforts will be in vain.
No it doesn't. There is a minimum 0.8 rating increase from a win, a 2700 against a 1000 will definitely increase in rating over time.

And also, to become a gm there's more than just a rating requirement. You also need "at least two favorable results from a total of at least 27 games in tournaments involving other Grandmasters, including some from countries other than the applicant's" (according to wikipedia). Now, I don't know exactly what it means by "favorable results," but I'm pretty sure that winning against 400 rated players doesn't count.
well, no lessons on chess or psychological tips, since im not qualified to do that...here is how it can be done without breaking a sweat..
play in one open FIDE rating tournament every month, involving lower rated players..lets consider 9 rounds per tournament...he gets a minimum rating increase of 0.8 points for every rated opponent he beats (400 rating points difference and k=10, check FIDE rating change calculators)..
so, per tournament, he has a rating increase of 7.2...over a year, it will be 86.4...increase the number of tournaments to 2 per month, and its 172.8...
continue till 2800 or 3000 or any number...and that too without batting an eyelid, and without playing any super-GM...