Game Players
In this topic I will refer to the players as follows:
Player 1
Player 2
Player 3
Player 4
I will not refer to the players using colours.
This will help to simplify certain things that I will need to explain later on in this topic.
The important thing to note now is that the players always make their moves in strict numerical sequence as follows:
Player 1 --> Player 2 --> Player 3 --> Player 4
Knight Double Jump
64 x 2.50 = 160 squares.
The Knight has a special move because the board is much larger than a standard chessboard.
The long range pieces naturally become much stronger on such a large board and the short range pieces naturally much weaker.
The Pawns are a lot stronger now because they can move in four directions and capture in four directions.
The King is much weaker but that is the nature of the game.
So that leaves the Knight, a unit that is no longer in balance with the game, hence the special move.
If you look at the previous diagrams you will see that the special move allows the Knight to cover ground quickly on such a large board. The move is almost quite similar to a Bishop move, it is almost in a straight line, but not quite.
Note that the special move has certain restrictions:
The Knight can not change direction during the move, it must always be in the same direction, otherwise this would complicate the game with Knights twisting and turning all over the place.
The Knight can also not capture or bounce off other pieces during this move, otherwise this would probably make the Knight over powered.
Players may now consider trading Bishop and Knight which they would usually try to avoid without the special move.
Knights can now leap into attack from distance, a player could say play the special move to give check or to attack a major piece and win material on the next move.