Frankenstein Dracula

c4 doesn't seem to do anything. It gets in the way of the Bishop/Queen battery. It looks like the usual Bb7 idea is the way to go...unless you did that and it went bad.

Still not seeing it. 12 ... bxc5 13. Qxb5 Bxa8 picks up the Knight and White has no more development than he did 5 moves ago.

I thought the problem was that White's King-side was about to fly apart? I think we need a Meister here to say what's what...say "pfren" three times, it's kind of like Beetlejuice.
The Frankenstein–Dracula Variation is a chess opening, usually considered a branch of the Vienna Game, but can also be reached from the Bishop's Opening. The opening involves many complications, however with accurate play the opening is very playable for both sides.
The variation was given its name by Tim Harding in his 1975 book on the Vienna Game, in which he said that the bloodthirstiness of the character of play was such that "a game between Dracula and the Frankenstein Monster would not seem out of place."
The line is seen extremely infrequently in top-level play, mainly because the Vienna Game is seen so little at top-level play. Ivanchuk used the opening against Anand in Roquebrune in 1992 in a game that ended as a draw. Alexei Shirov had also played this in a simultaneous exhibition with black in Canada 2011.
1. e4 e5 2. Nc3 Nf6 3. Bc4
- The moves which bring about he variation. Another common way of reaching the same position is 1.e4 e5 2.Bc4 (Bishop's Opening) Nf6 3.Nc3.
3... Nxe4
- This is the move that defines the Frankenstein–Dracula Variation. White cannot of course win material immediately, since 4.Nxe4 brings 4...d5.
4. Qh5
- 4.Nxe4 d5 is considered to give Black no problems. 4.Bxf7+?! Kxf7 5.Nxe4 is considered good for Black as long as he avoids 5...Nc6 (5...d5) 6.Qf3+ Kg8?? 7.Ng5! and White wins (7...Qxg5 8.Qd5#). 4.Qh5 threatens Qxf7#, a threat that White continues to renew in this line.
4... Nd6
- Surprisingly, this awkward move is the only good response to White's dual threats against f7 and e5; 4...Ng5 would be met by 5.d4 Ne6 6.dxe5 with some advantage. Also possible is 6.d5, when 6...g6?? loses to 7.dxe6!, as in Böök–Heidenheimo, 1925.[1] Instead, 6.d5 Nd4 led to very complicated play in Kis–Csato, Hungarian Team Championship 1993.[2]
5. Bb3
- Swedish grandmaster Ulf Andersson recommended 5.Qxe5+ Qe7 6.Qxe7+ Bxe7 7.Be2!, claiming that White has some advantage. (See Harding's 1998 column cited below.)
5... Nc6
- 5...Be7 (returning the pawn) is a quieter alternative, e.g. 6.Nf3 Nc6 7.Nxe5 0-0 8.Nd5 Nxe5 9.Qxe5 Re8 10.0-0 Bf8 11.Qf4.
6. Nb5 g6 7. Qf3 f5
- David Bronstein once won a game with 7...f6!? 8.Nxc7+ Qxc7 9.Qxf6 b6 10.Qxh8 Bb7 11.Qxh7 0-0-0, but he has not found followers.[3]
8. Qd5 Qe7
- 8...Qf6 has also been tried.
9. Nxc7+ Kd8 10. Nxa8
- Black almost always continues 10... b6, preparing Bb7 to trap the knight (see diagram). Black is at the moment a rook down, but will eventually regain the knight, leaving Black down the exchange. In return, Black will play for an attack.

It's real, but I usually avoid it by playing the early Be7 and 0-0 leaving White looking awfully bored.