it sounds fast
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I was thinking there's a way we could combine the convenience of online/correspondance chess (lots of games at once, don't have to wait for the other player, don't have to give up the time for a whole game at once) with the fun of traditional time controls.
And so on.
Now obviously it's going to be a bit unlike a regular Blitz game as you can think about your moves for longer in between turns without eating time, so I'm seeing this as a more casual game where we just accept some players will use engines or spend hours planning each move - just as some players cheat on chess.com. You just don't play people who you suspect are doing this - it's their loss.
I'd be interested in any thoughts on this, I was interested to perhaps develop a test version (I'm a software developer). The emphasis is on casual, fun chess, not obsessing over ratings and cheating - something you'd play on the bus/train. Sort of like chess.com meets DrawSomething?!