How to analyse

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srinivasvkumar

Hi,

Recently in a blitz, I drew a lost game against a lesser rated opponent. How to analyse these type of games.

I know there were blunders, mistakes and opening types. which i kind of faced only now. 

So initial analysis is it was a opening failure. should i look at it in a different way.


Regards,

Srinivas


shell_knight

Blitz games aren't worthwhile to analyze deeply because the time is so low you often play blunders knowing they aren't the best move.

So I think it's good to pick out either the largest mistake(s) or a type of mistake (like not knowing the opening or not knowing a certain attack / opening the center / minor piece trade etc was bad).

In this game you were losing because of tactical mistakes, so there is not much to learn (unless you  make those types of mistakes very often).

So after 5...Qxe4 you can think to yourself, what is black's threat, and what kinds of moves defend it?  There are two threats, on the rook and knight, so a potential lesson is you sometimes overlook threats on diagonals.

After 15...f4 you can take his queen.  So a lesson there could be you don't look for your own threats before responding to your opponent's threats.

But as I said, this is a speed game, so those "lessons" and "analysis" might not help you at all.  Usually when people talk about analyzing a game they mean tournament games (or games with long time controls).

srinivasvkumar

Thanks shell knight... my goal in blitz currently is to reach 1200 (I am playing long time control matches to improve). and I want my intuition to get better. I know I have to practice.. but not sure what should be the take away from these draw matches.. and key points to consider. . can I say I did well or lost many opportunity's . happy when you win, sad when you lose . draw???

shell_knight

I don't think it matters whether you feel good about drawing after a getting a lost position in the opening or if you feel bad about the opening.  I think what is important is you see it as a learning opportunity (for your wins and losses too).

For speed games it's useful to note patterns that work most of the time, I think thats what helps intuition.  For example when two pieces are forked maybe the first thing you look for is a way to move one piece to protect the other.

There are other simple patterns like having a pawn 3 squares in front of a knight to take away its two furthest squares, but things like that aren't really in this game because the material difference was so big from the beginning.