By the way, I assume your average rating over a large number of games will be the same, but your peak rating will get a little boost by playing people better than you.
Anyway, it really doesn't matter IMO... and I haven't even messed with that setting (I'm at the default whatever that is).
It does help a bit. Natural fluctuations in performance have the biggest impact when the ratings are close.
Oh, and I mean this mathematically
For example start with two equally rated players (they will score 50% and no rating change)
And now increase one player's strength by 100 points, and they will gain 14%
Increase by another 100 and they will gain 12%
Increase by another 100 and they will gain 9%
See how 100 points helps less and less? This is important because the number of points you win (or lose) depends on your expected score (yes, any version of Glicko works the same way).
In simple terms this means crushing a player much lower than you rewards you less in terms of points per amount of skill displayed than when playing someone equally rated... and this is why I say playing people rated higher than you rewards your good form more and punishes your bad form less.