Let's Make a List of Rules

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Avatar of CrypticC62

As we progress in our understanding of the complex nature of chess, we will often learn of "rules" for playing chess—simple axioms which dictate how we can best use our pieces. While it is good to memorize these rules, it is even better to learn why they exist. Excellence can only be achieved when the underlying concepts are mastered.

So let's build a comprehensive list of rules as well as explanations for they exist! Feel free to make additions or revisions in the reply posts. As we collect more rules, I'll edit the opening post to make it as complete as possible. Perhaps the list will be subdivided into topics if it grows large enough.

 


 

Rule: A knight on the rim is dim. Why: A knight on the edge of the board has a maximum of 4 legal moves available, whereas a knight near the center can control up to 8 squares.

Tarrasch's Rule: Rooks should be placed on the same files as passed pawns. Why: Because a rook controls an entire file, a friendly pawn will be protected as it marches down the board. Similarly, an enemy pawn will be under attack as it attempted to promote.

Rule: Castle early. Why: The opening and middlegame will usually be a battle for control of the center. If you leave your king near the center of the board, it is more likely to be used by enemy tactics, such as checks, pins, and discoveries.

Rule: The side with a material advantage should trade off remaining material. Why: Leaving pieces on the board gives your opponent opportunities for counterplay. The fewer pieces there are on the board, the closer you are to a won endgame.

Rule: Consider every possible check that can be given. Why: Some checks, especially those that sacrifice a piece, may not have an obvious purpose until you calculate a few more moves into the position. An initial loss of material can be used to set up more vicious tactics to gain a material advantage or a mating attack a few turns later.

Rule: Assume your opponent will find the best possible move. Why: Even if your opponent is significantly worse than you, they can still play the best possible move. Ignoring these threats from a weaker player can quickly turn a winning position into a losing one.

Avatar of orangehonda

IMO this is a really neat thing for beginners (I would have loved something like this).  I like your spin on it, adding a why.

Here's a handy list http://danheisman.home.comcast.net/~danheisman/Articles/Dan_sayings.html

Avatar of Conflagration_Planet

Also, try to remember what color you're playing.

Avatar of rooperi

Rule 1: Every rule has an exception

Avatar of bobbyDK

a "why" is sure a good idea.

I think it is also a good idea to think about how you can use the knowledge of the "principles as a weapon" and make your opponent break the rules if possible and giving them a weaker position because they broke the rules. 

A knight on the rim is dim: Make your opponent knight go to the rim.

castle early: avoid your opponent from castling early.

take pawns towards the center: make your opponent take pawns away from the center.

Avatar of trysts

Invaginate yourself into the position.Laughing

Avatar of TheGrobe

"Guidelines" is probably a more appropriate description for the above.

The only rule I can say I steadfastly ahere to is "Always assume your opponent will reply to your move with the best possible response".

Avatar of philidorposition

My humble "rule" suggestion would be: Always try to refute your move. Don't move unless you have a concrete idea (moves, variations etc.) about how your opponent might react.

Avatar of meanpc

This reminds me of something I read a while back, Bruce Pandolfini's 64 Commandments of Chess.

http://www.howtoadvice.com/Chess/

Avatar of trigs

Rule: There are no rules.

Avatar of aj415

Context context context. 

Avatar of bugoobiga
rooperi wrote:

Rule 1: Every rule has an exception


 ...even that one?

Avatar of thesexyknight

There is no spoon

Avatar of orangehonda
bugoobiga wrote:
rooperi wrote:

Rule 1: Every rule has an exception


 ...even that one?


Yes, it's it's own exception -- lol that's actually pretty convenient.

Avatar of TheGrobe

I beg to differ -- it's actually the one rule with no exception.  In fact, that's makes it its only exception.

Avatar of orangehonda
TheGrobe wrote:

I beg to differ -- it's actually the one rule with no exception.  In fact, that's makes it its only exception.


That's what I'm saying just above you Tongue out

Avatar of polydiatonic

My rule, especially for beginners, is: "Don't give away your toys (pieces or pawns) for no reason.  Exchanges are fine, gifts are not."

With that said, I'm starting to feel hungry.

Avatar of bobbyDK

another rule with the A knight on the rim is dim: if an opponent has a knight on the rim don't chase it away with a pawn and help him place the knight somewhere else with a "free" move.

Avatar of FlowerFlowers

cool blog, thanks for the info :)

Avatar of trysts
LisaV wrote:
trysts wrote:

Invaginate yourself into the position.


lol  You're starting to sound like me.  ;)

Soon enough, skipgugg will be nipping at your heels......


LaughingI do try to avoid the naughty online, but once in a while...