New Piece Value Formula
Of course, in all this stuff they have you thinking like a computer...which is not necessarily too conducive to humans.
I think the book by Shashin is useful to analyse your games, or to play Daily games, where you have all the time you need to find good moves.
But here is the position clear, or not? Push the c and b pawns and get a queen. Or do I miss something?
No you are right. However I just want to see the evaluation work in an actual position, however settled that position be. So in the scenario given above what would be the evaluation. How would it work exactly.
White = 11 points Black = 24 hmmmmmmmm time for a quick update. Pawns will be awarded one point for every square they move to. According to that addendum White = 19 Black = 24 hmmmmm
again. One more try Pawns = 1 point for every square moved to x points of pawns on adjacent files.
Hence the score becomes White = 25 Black = 24.
Irrefutable poof indeed ![]()
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One point per reachable square + one point per supporting piece - one point per defending piece.
Thoughts?