Hi Andre_h,
I'm one of those whose online rating is much higher. I can tell you I'm not cheating, believe it or not. Actually, Chess.com has got a system to detect cheaters which I think works pretty fine. I am bad at bullet, simply as that.
I joined an OTB chess club 1 year ago. Time controls are 90 minutes + 30 seconds, and never had time troubles in my OTB games. Online Chess here is much more similar to that time control than Bullet or Live, because it implies deeper analysis. And, moreover, it really helps me at improving my OTB play.
I dont play online chess (or much of any chess on this site, for that matter - I play on ICC and check the forum and videos and stuff here on chess.com) and I was wondering how it is possible to ensure people dont use engines during an online game.
The reason I ask this is a quick check will reveal many people on this forum whose online ratings is 400 or 500 points higher than their live (standard or blitz) ratings. Looks very fishy to me...
Also, and I suppose this has been discussed to death, is 2 or 3 days per move chess still relevant today? Has it not been made completely redundant with the advent of the telegraph even? If Paul Morphy and Wilhelm Steinitz were alive today, does anyone seriously think they would play this modern form of postal chess if they can have a real time game over the internet with each other? (I'm sure both of them played hundreds of postal games in their day, but that was the only way to do it if they found themselves on different continents in the nineteenth century)
This is not a "bash a time control you do not like" type of post. I would really be interested if someone could explain to me why this form of chess is still relevant and apparently popular, particularly with what seems the prevalence of cheating in this format of the game.
Thanks,
André