Premove now takes 0.02 seconds

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Avatar of Talonflame_Fan

I was recently playing a blitz game and when I got under 20, and started making some premoves, I realized that premoves now take 0.02 seconds. Is it just me/lag, or was this a new update?

Avatar of I_Am_Second

I thought the planet has stopped spinning...

Avatar of DefenseF0x

ik it makes me lag and then my opp wins on time for bullet

Avatar of macer75
DefenseF0x wrote:

ik it makes me lag and then my opp wins on time for bullet

That's outrageous! Somebody needs to do something to fix it, or else we will rise in insurrection and take matters into our own hands!

Avatar of GreenCastleBlock

That's known as a minimum move time, pretty standard on Internet Chess Servers.

Avatar of josh707

lol Macer

Avatar of Scottrf
GreenCastleBlock wrote:

That's known as a minimum move time, pretty standard on Internet Chess Servers.

The amount of time used to be higher though I think.

Avatar of biff55

how do you know a premove takes 0.02 when then screen clock measures no less than 0.1 secs ?

 

unless you managed to make 5 moves in 0.1 sec then i'd say youre just making it up.....?

Avatar of xakean-ski

Do you mean 0.2 seconds?  A premove used to take 0.1 seconds, or a tenth of a second.

Avatar of MSC157

Probably meant 0,2 due to following sentence.

Avatar of Irontiger

Premoves used to take 0.1 s.

Not sure about now.

Avatar of goommba88

there is no such thing as an instant move in chess, even for premoves.if u keep having time problems start playing with an increment. its more fair 

anyways

later 

goommba88

Avatar of PossibleOatmeal

You can have instant moves on FICS if both you and your opponent agree to it.

Avatar of Talonflame_Fan

Sorry I meant to say 0.2, not 0.02. It used to take 0.1 seconds so I am confused. Not that one tenth of a second really matters that much, but I just wanted to see if it was an update or if it was just lag or something.

Avatar of Dude_3
Talonflame_Fan wrote:

Sorry I meant to say 0.2, not 0.02. It used to take 0.1 seconds so I am confused. Not that one tenth of a second really matters that much, but I just wanted to see if it was an update or if it was just lag or something.

.1 sec doesn't matter that much? .1 SEC DOESN"T MATTER THAT MUCH?!?!?

1 additional move you can make.

Avatar of Talonflame_Fan
Dude_3 wrote:
Talonflame_Fan wrote:

Sorry I meant to say 0.2, not 0.02. It used to take 0.1 seconds so I am confused. Not that one tenth of a second really matters that much, but I just wanted to see if it was an update or if it was just lag or something.

.1 sec doesn't matter that much? .1 SEC DOESN"T MATTER THAT MUCH?!?!?

1 additional move you can make.

I recently had a game where I had 0.2 seconds left and had premove mate, yet that tenth of a second would have made a huge difference.

Avatar of Dude_3
Talonflame_Fan wrote:
Dude_3 wrote:
Talonflame_Fan wrote:

Sorry I meant to say 0.2, not 0.02. It used to take 0.1 seconds so I am confused. Not that one tenth of a second really matters that much, but I just wanted to see if it was an update or if it was just lag or something.

.1 sec doesn't matter that much? .1 SEC DOESN"T MATTER THAT MUCH?!?!?

1 additional move you can make.

I recently had a game where I had 0.2 seconds left and had premove mate, yet that tenth of a second would have made a huge difference.

exactly...

Avatar of DiogenesDue

Typical human reaction time is 0.25 seconds (just to react, not to make a move with the mouse), so 0.2 seconds seems pretty generous.

Avatar of Irontiger
btickler wrote:

Typical human reaction time is 0.25 seconds (just to react, not to make a move with the mouse), so 0.2 seconds seems pretty generous.

But you can premove, especially if your opponent has only one legal move left.

Avatar of GreenCastleBlock
btickler wrote:

Typical human reaction time is 0.25 seconds (just to react, not to make a move with the mouse), so 0.2 seconds seems pretty generous.

In over-the-board play you can see where your opponent is moving at least half a second before your clock is started, because the opponent is required to punch their clock with the same hand they move the piece with.  In online play you get no such buffer.  Premove helps compensate for that.