Question: two Pawn knighted fortress of devastation

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For my last 3 games playing black, I’ve used this strategy that I’ve formulated over time, which I call The Two Pawn Knighted Fortress of Devastation. I feel like it works, I mean I just beat three players rated over 1300 with it, but I’d welcome any feedback. The thing is, it’s fun to play. I figure if it’s fun to play and it works why not? Right? A lot of people typically don’t like to play black, but if this strategy is fun and it works, then maybe people would like to use it. Anyway, yeah any feedback would be great.
Avatar of MitSud
Uhhhh what is it maybe?
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Hey mr NM, plz check out my thread ‘a history of 2Q’ I reckon it was pretty funny.
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Lol
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LOL, sorry guys. I thought you could see my games. I’ll figure out how to post games on here; I only ever use my cell phone, never my PC to play. I assume it’s easier to do all the posting of screenshots and so forth on a PC.
Avatar of MitSud
We can see ur games, but we don’t know which games ur talking about.
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Basically it looks like this, with the black pieces set up this way--if I can get there; it usually takes me under 4 seconds to to set it up this way, and I've become pretty adept/nimble at seeing where my opponent is going, so that I can slightly adjust as necessary. But my opponents are usually pretty flustered because typically hd5 is taken, which I replace with the other horse. The 2nd horse is taken, which I replace with whichever pawn is more advantageous. I do so with pre-moves, so it's lightning quick and that flusters the opponent, because it's as if I'm seeing their moves.

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It's as if I know what their next move is going to be. So by this point they're flustered and sometimes up to 20 or 30 seconds behind, which as you can imagine is hugely advantageous for the player playing black.

 

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I'll admit, sometimes they manage to sneak a white horse in here, on d6, forcing my king to move, but I often don't bother castling anyway. But if I have my wits about me, that won't happen. Another thing to watch out for is White's bishop on d4; I have to be careful not to inadvertently put my rook on b8, forgetting about White's bishop, but that's just all about repetition.null

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But yeah, it's really irritating when they manage to sneak that knight in there, because then they snag b7, which is really annoying. But I'm telling you, it's just fun to play.

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If you look at the first image, though, that's where you see the two pawns, e6 and c6. I usually flank them with knights before putting one knight on d5, which is very powerful. What I get real kick out of is when White brings pawns forward to d4 and c4, right? That forces my knight to move. But what I like to do is move the knight to b6 (instead of c7), because then White moves c4 to c5--thinking that they're going to annoy me--but I just hop the knight back to d5. It's pretty funny. If the opponent is advanced enough (1400s or more), they usually won't fall for that; they'll typically keep the pawns at d4 and c4, causing me some irritation.

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But yeah, the 2 pawn configuration with the 2 knights is where the name 2 Pawn Knighted Fortress of Devastation comes from.

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One player told me, and I quote: "You play eccentric! I like it"

That was directly after I used the above strategy. But I "play eccentric" mainly because I haven't learned the classic strategies/games (yet). I do use the opening (I think Ruy Lopez's)  that Fischer supposedly used the most (d4, kf3, bb5, resulting in the below middle game) and boy do I see why he used that; I win a lot with it. Now I do understand Rank and File and I get the whole Battleship game coordinate thing, but I'm not fluent at it (yet). If I hit a wall, then I guess I'll bite the bullet and grind it into my brain. null

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I like to then move bc1 to g5