The 50 move rule isn't fair. If for example in a knight+bishop endgame, the winning side finally has a forced mate, but the final mating move is move 51 or move 65..etc, it IS STILL A CLEAR WIN , and should not be declared a draw on a technicality. There are also endgames where well over 50 moves are required to force mate. Examples include 2 knights vs. pawn, rook+knight vs bishop+knight, and even one 500 move mate with a queen and knight vs. knight+bishop+rook. The 50 move rule shouldn't just give the losing side a way out of an easily won position
At the risk of appearing lazy, I would consider the draw a bargain if the alternative was playing another 500 moves for the win. Man, you must really despise draws.
Bro, ther is a guy here complaining that STALEMATE is a draw, which I completely disagree with. Stalemate should, and can only be a draw. I just don't think it's right when someone will mate someone in a few moves, and then the loser tries to count the moves and claim a draw. The point of this rule is to prevent useless ongoing games, but if the game WILL END-(and don't give me this, ohh he won't see the mate in 2 crap), there is no point in utilizing the rule. He will be mated, game over, end of discussion. And if the 50 move rule affects so few games anyway, why is it even enforced? I despise FAKE Draws on technicalities, such as it was move 54..etc. WHO CARES? the games over, so it took 5 extra seconds to make 2 extra moves. Big deal. Ironically it takes more time arguing about the moves and whether or not it should be a draw than it does to make the 3 extra moves and finish the game.
Here's a list of only some endgames from tablebases that easily require well over 50 moves WITH BEST PLAY to force mate:
2 Bishops vs Knight
2 Knights vs Pawn
3 Minor Pieces vs Rook
Rook+Minor piece vs 2 Minor pieces
Queen+knight vs Knight, Bishop, Rook
Queen+Knight vs 2 rooks
...ETC...