Suppose computer scientists 100 years from now finally solved chess. They have a 32 piece table base. They calculate how to win or at least draw from any position from the start. They combine this engine with a random number generator. The RNG selects from any of the winning lines. Suppose after the first 10 moves the computer calculates it has a win in 20 a win in 19 and a win in 18 if it plays one of 3 different moves. It will pick one of the moves at random so as to not play consistantly and to play multiple lines.
Trying to use current rating systems to calculate it's strength won't work accurately. It is simply to strong of a player to rate. Imagine if superman decided to take up the sport of baseball. He would hit a homerun at every at bat. He would pitch a perfect game every game. How would you give him an era and batting average? 0 era batting avg 1000? That sytem is not designed for a perfect player. The Chess rating system is not designed for a perfect player either.
Understood, though my point is that there are lots of possibilities.
Supposing two perfect players play, how long do you think the game will be?
However long, they will think that many moves ahead (and perfectly), so if there is any relation between chess rating and moves thinking ahead, perhaps that can be a guide.