Thought processes in making moves in chess


IM John Bartholomew has instructive chess videos on youtube and during the games he talks about how he thinks when he picks a move.

For strong players, there's an immense amount that is seen automatically, unconsciously. It's like driving someone else's car and you reach for something that isn't there. You don't even know you've done it until you bump your hand into the side of the car where your muscle memory was expecting the handle to be.
Anyway, there are usual things to look for that eventually become automatic. For instance, after the opponent moves, there are newly attacked squares and newly undefended squares.
Take a look at Ne5. What do you think is newly attacked and undefended?
Not only newly attacked squares like d7 and f7, but also the bishop attacks b7 and a8.
Not only are squares the knight defended now unguarded like g5, but also the move blocked the rook from e6 and e7.
The first thing you think after seeing a move, are (depending on the position)
Is that move a big mistake? Can I win material with tactics?
and
What is my opponent threatening?
Look at newly attacked squares for threats
Look at forcing moves and newly undefended squares for punishment opportunity.
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And then after you find a move you like, you do something similar. Imagine it as if it's been made and try to punish it. Try to find moves for your opponent that immediately win material. Don't assume they will capture, recapture, defend, retreat, counter attack, or totally ignore your move. You have to consider all of those types, find the one you're most afraid of them playing. If you still like your intended move, then you can play it.

IM John Bartholomew has instructive chess videos on youtube and during the games he talks about how he thinks when he picks a move.
Titles players are way too full of sh!t when they talk about what they're thinking.
You could potentially change a single pawn, their unconscious and quick calculation of forcing moves would inform them of what's important in the position, and the dialogue they share would be totally different.
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In fact this would be a fun test. I might try to make such a position. Then show the two versions of it to two different groups of players, and listen how they say totally different things.
Not that it isn't helpful to newer players, but it's also a lot of crap at the same time.