Hi Irontiger...
I am Not talking about any Pruning!...Reducing! Etc.
The Full Tree of All Possibles Moves will be Solved 100% using Brute Force Calculation! for Every Board Game! (And nothing to do with Clever Programming Tricks!)
Yeah, no. If you could solve the game tree of chess in one Planck interval you'd still never solve the game tree of 19x19 go before the heat death of the universe. Even evaulating 10^43ish positions, to have a 32-piece tablebase for chess, is intractable.
Empirically, chess seems to be a draw and Go (before komi) seems to be a win for black by about 7 points.
It has nothing to do with "the amount of atoms in the universe". There are always more combinations of particles location/speed/direction in space then there are particles in space.
For example, if you think of every atom in the universe as a chess piece and all the space in between as squares, just try to imagine all the different combinations that game of chess would have, and all of the solutions that it would require. Now try to imagine a computer that could compute all that.
Our universes ability to store information has a far bigger limit than just how many atoms are in it.
It's like saying: "There are more arrangements of things then there are things in the universe!!"
Well of course there are, but it's a totally moot point.
Correct. On a universal scale, chess could be solved completely in fractions of a second. Harnessing such huge power I'm sure we'll have found a way around storing the data as it's calculated too.
But... I hate to state the obvious, but humanity wont be at this level in 100 years... I dare say in 1 000 or 10 000 either. 100 000? 1 000 000? I think perhaps the more relevant question for this time scale is if humanity will still be around.