30 minutes and longer.
Perhaps this is legitimate. This much time period is good for deep thinking in play.
30 minutes and longer.
Perhaps this is legitimate. This much time period is good for deep thinking in play.
If you can play a game in 10 minutes you know your opening well. If not you need a 15 minute time limit or longer. 30 minutes is excessive in some cases. It also depends how you classify a beginner.
15|10 seems good imo. Not too short where they don't have time to think, and not too long it bores them out and they start making blunders because they can't concentrate.
15|10 seems good imo. Not too short where they don't have time to think, and not too long it bores them out and they start making blunders because they can't concentrate.
Since most competitive chess games are much, much longer than 15+10, I would suggest players get used to not getting "bored" and learning how to concentrate 2+ hours into a game.
When dealing with beginners the most important thing is to make it fun. If they are bored by chess they will just quit altogether because there's better things to do than to sit for 5 hours on a 90|30 game.
Think of it like a little kid that just learned how to swim. You don't put him immediately in the deepest section of the pool beacuse he's going to be there eventually. You start shallow and once he feels comfortable he'll want to go deeper. It's about gradually involving him/her in chess.
You're just scaring away people by wanting to force them to play a super long time control in which they will just quit chess after that and probably won't even waste 10 minutes of their clock.
If you don't like the swimming analogy I've got another one. In The Hobbit Gandalf knows Beorn hates dwarfs so he will likely won't help them given 12 of the 14 characters in the quest are dwarfs, so Gandalf introduces the dwarfs in pairs of 2.
It's all about gradualism.
My first games were untimed with friends. Weeks later we played our first 30 minute games in a tournament.
How did that feel/go?
I didn't do well in my first tournament but the time control was fine. G/30 isn't very long and new players don't use up their time anyway.
I agree with @Indirect. Play a slow time control with an initial time like 15 minutes, with increments, like 10 seconds per move. Increments are very important.
There are a lot of time formats for playing chess but it is important to know which format is good for the learners. This would help them in improving their chess playing skill.
You need a long time control(30 minutes or more) so that you can develop a plan that will be wrong and then in your analysis you will be able to identify where is the problem in your thinking.
If you don't have time to think how will you develop a thinking process and how will you improve it?
So don't listen to those that talk about 10 minutes or 15/10.
15/10 is too fast for you.Do not play anything below 30 minutes and always analyse your games very carefully and very thoroughy to identify your mistakes and correct your thinking.The analysis of your games is as important as the game itself.If you need 1 hour to play a game(30 minutes you and 30 your opponent means a game might last an hour) , you must also need 1 hour to analyse it and understand what went wrong.Try to understand your opponent's moves and if you don't understand something , ask someone.
You do realize most beginners' games don't end with whoever's plan was successfully excuted wins? Most of their games are won because of an obvious blunder, usually leaving a piece en prise. 15|10 is more than enough time to make sure you don't leave hanging pieces and avoid simple 1 move tactics.
Begginers have trouble keeping their pieces protected and you want them to develop a plan, which I would argue that they don't know much, if any, strategy. They're barely learning pins and forks and still have trouble protecting their own pieces, they don't know about attacking a weak color complex, or which pawn to mush in a minority attack.
However, I do agree with you that they should play people stronger than them, that's true for every level.
30 minutes and longer.
I agree this is right in terms of putting tactics and strategies to work.
But I coached a very successful high school team and found that ANY learning plan that included tactics and seeing how the pieces interacted with each other was valuable. That includes Bughouse, I enjoyed hearing a player is yelling to his partner, "I need a Knight!"
That told me he was recognizing/learning how to use a Knight to wreak havoc.
Learning patterns and quickly recognizing them is also valuable and even Blitz games help with that, though I required my players to put at least 10 minutes on the clock in club meeting games. I taught all my new players to recognize potential traps and discovered attacks. For most players, the game is lost because you didn't overprotect as well as defend pieces - the latter being most important for newbies. I required all my tournament players to reading Nimzowitsch's chapter on Overprotection from My System.
"..., you have to make a decision: have tons of fun playing blitz (without learning much), or be serious and play with longer time controls so you can actually think.
One isn’t better than another. Having fun playing bullet is great stuff, while 3-0 and 5-0 are also ways to get your pulse pounding and blood pressure leaping off the charts. But will you become a good player? Most likely not.
Of course, you can do both (long and fast games), ..." - IM Jeremy Silman (June 9, 2016)
https://www.chess.com/article/view/longer-time-controls-are-more-instructive
There are a lot of time formats for playing chess but it is important to know which format is good for the learners. This would help them in improving their chess playing skill.