Why is 9. a4 the best move? What's behind that move?

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ric2016

Can someone point me to the right direction please?

Nnomi

Your development is mostly complete. Since your queen is a bit trapped, moving it won't help much. This is the time to look into how to break through black's position and look at his weaknesses. It looks like we can put pressure on blacks queenside, since the pawn structure isn't perfect. b5 looks like a fun square for a knight to hop into, right?

 

9. a4 is a niche move that prepares Nb5 in the next move. If black doesn't react with something like a6, that knight on b5 might become a nuisance for black in the future. Attacks critical squares in black's camp such as d6 and c7. It also comes with a discovered attack on black's queen with your dark squared bishop.

ecasii
The battle is on the left which is good for white. Seems like a good way to maintain momentum
IMKeto

First of all....who or what said that was the "best" move?  because i doubt it is.  But to answer your question.  I would imagine its because 9.a4 gains space, and prevents black from playing ...b5.

The firs thing i see is 9.Nd5

JamesColeman

I'd have thought it'd be more logical to play a4 on the previous move instead of Bd2 - that way there's also the option to play the typical Nf3-d2-c4.

 

As it is, it still looks decent, but I'm sure many moves are good, Nd5 among other things.

 

ric2016
Thanks all for your answers. Nnomi, that makes a lot of sense. Thanks! Now I understand.
 
@IMBacon, Stockfish said so after the analysis I run. But thanks for your answer.
@JamesColeman, thanks. That looks a good move as well. However I like to keep the Knight on f3. Maybe I'm limiting my game. But I have the feeling that the knight on f3 defends my kingside pretty well. 
Nnomi wrote:

Your development is mostly complete. Since your queen is a bit trapped, moving it won't help much. This is the time to look into how to break through black's position and look at his weaknesses. It looks like we can put pressure on blacks queenside, since the pawn structure isn't perfect. b5 looks like a fun square for a knight to hop into, right?

 

9. a4 is a niche move that prepares Nb5 in the next move. If black doesn't react with something like a6, that knight on b5 might become a nuisance for black in the future. Attacks critical squares in black's camp such as d6 and c7. It also comes with a discovered attack on black's queen with your dark squared bishop.

 

kJDG15

Actually the d5 square is weak and light square in general for blacks. Like Nh4-f5 and Nc3-d5 and pushing f2-f4 are good way to put pressure on blacks' side. a2-a4 prevent counter attack on the queen side with b7-b5 and also let the queen been developped by Qd1-b1-a2. A typical manoeuver we can see in some lines of Italian game for example 1.e4; e5 2.Nf3; Nc6 3.Bc4; Bc5 4.c3; Nf6 5.d3; O-O 6.O-O; d6 7.Re1; h6 8.a4; a5 9.Nbd2; Be6 10.Bb5; Qb8! (◇ preparing Qa7).

Another example 1.Nc3; d5 2.e4; d4 3.Ne2; e5 4.Ng3; g6 5.Nf3; Bd6 6.Bc4; Nc6 7.a3; h5 8.h4; Bg4 9.d3; Qd7 10.Bd2; O-O-O 11.Qb1! (◇ preparing Qa2 or b2-b4-b5).

HolyCrusader5

I would say instead of playing Nd5 immediately, you can first play a4 then try to bring both your knights to control the d5 square. I think that might be a little too slow but that can be a long term plan.

HolyCrusader5

My idea was to bring both knights to control the square

 

ric2016

Thanks!

ArtNJ

This has been a useful discussion I'm sure, but when you are using the computer by yourself, focus on stuff the engine calls "blunders" (which is the big stuff) and you can decide whether to look at stuff the engine calls a "mistake" on a case by case basis (that is the intermediate stuff).  Ignore everything else.  Too often the other stuff is just not possible for most humans to parse and learn from, and that is particularly true at your current rating level.

Laskersnephew
Pfen's suggestion 9.Nh4 seems like the most obviously good idea. I guess a4 is designed to slow down Black's queenside play before playing Nh4. But the more important point is: Don't take tiny differences on n engine valuation so seriously. If the difference between the "best" moves is small, you can pretty much ignore it.
ric2016
That's a good advice. Thanks. That's what I'm trying to do. But I have curiosity sometimes for what the engines suggest as best moves happy.png
ArtNJ wrote:

This has been a useful discussion I'm sure, but when you are using the computer by yourself, focus on stuff the engine calls "blunders" (which is the big stuff) and you can decide whether to look at stuff the engine calls a "mistake" on a case by case basis (that is the intermediate stuff).  Ignore everything else.  Too often the other stuff is just not possible for most humans to parse and learn from, and that is particularly true at your current rating level.

 

ric2016
You are surely right. Maybe I should try moving that Knight when there's no light squared bishop in a few games and see how it goes happy.png - I also read in a few books that they suggested keeping that Knight there, and I know there are also some attacks with pawns when there's no Knight there as well. But, you know much better than me what you are doing based on your rating grin.png
Optimissed wrote:

@JamesColeman, thanks. That looks a good move as well. However I like to keep the Knight on f3. Maybe I'm limiting my game. But I have the feeling that the knight on f3 defends my kingside pretty well.>>

Against what? Black has no light squared bishop and, most importantly, it would take several moves to get Black's Q into a position from where it could aid an attack on the white king.

 

ric2016
Thanks!
Laskersnephew wrote:
Pfen's suggestion 9.Nh4 seems like the most obviously good idea. I guess a4 is designed to slow down Black's queenside play before playing Nh4. But the more important point is: Don't take tiny differences on n engine valuation so seriously. If the difference between the "best" moves is small, you can pretty much ignore it.

 

ArtNJ
ric2016 wrote:
That's a good advice. Thanks. That's what I'm trying to do. But I have curiosity sometimes for what the engines suggest as best moves
ArtNJ wrote:

This has been a useful discussion I'm sure, but when you are using the computer by yourself, focus on stuff the engine calls "blunders" (which is the big stuff) and you can decide whether to look at stuff the engine calls a "mistake" on a case by case basis (that is the intermediate stuff).  Ignore everything else.  Too often the other stuff is just not possible for most humans to parse and learn from, and that is particularly true at your current rating level.

 

 

Sure!  And when there are many stronger players including an IM willing to help, why not?  Just saying, that sometimes the computers moves are mysterious or "computery".  If you give stockfish a little longer, Pfren's nh4 is preferred.  If you follow that line, the engine seems to like g4.  Which is weird!  Sometimes even IM-level folks look at moves like that and have nothing to say other than "ok, I guess in this specific situation maybe it makes a kind of computer sense, but it is not a very human move.  I'd probably be looking at . . . "   That is why in terms of bang for your buck, its better to spend time on the blunders and sometimes also (some of) the mistakes.  

Octavia328

Nd5 wins a queen or a rook, that should be best. the queen's only good square is qa4, which is followed up by nc7+. i dont know why stockfish suggests a4

Mazetoskylo
Octavia328 wrote:

Nd5 wins a queen or a rook, that should be best. the queen's only good square is qa4, which is followed up by nc7+. i dont know why stockfish suggests a4

Last time I checked the rules, Queens could move backwards. So, 9.Nd5 Qd8 suggests itself.

magipi

Why is this topic still running after 4 years?

Besides, the OP surely misinterpreted something, a4 is not the engine's top choice as I look at it.