Would a 75 Move Rule be better than a 50 Move Rule?

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Avatar of MARattigan
MARattigan wrote:
BonTheCat wrote:
MARattigan wrote:

... In that instance the draw period would be 25 moves and the game should only get to 50 moves if Black claims first (which, come to think of it, is why I originally made the claim period 50n+1 ply) at which point if Black has not progressed since he claimed a claim by White would succeed. ...

On reflection it would be much better to keep the draw period at 50n ply (25n moves) and just let the players claim a draw on either player's move (possibly simultaneously). KRK and KQK endings in which the stronger side doesn't "progress" would then be limited to 25 moves on a claim by the weaker side.  

Avatar of BonTheCat
MARattigan wrote:

On the contrary, it's the clear cut endgames where there is most information given by a rejected no progress claim. If the players already know that there is no chance of a win by the side claiming, as e.g. in a claim by Black in a KBNK position, then a rejected draw claim confirms to both sides that White has has a theoretical win.

But there is less to be deduced if the ending is not clear cut. Suppose a few moves after the "monster" position you gave White promoted his pawn and reached, say, this position.

I think you're being deliberately obtuse here. Unless you're a complete beginner, you know that the endgame KBN v K is a win 'always', so if the arbiter were to reject the claim after 50 moves, you can quite confident that you're actually quite close. Never mind, I used it for illustrative purposes, because the result can never stray beyond draw for the defending player.

The monster position was just another example, asking where on earth you're supposed to draw the line. The man behind the bar is going to see that it's still a win, so why accept the draw claim? With 500 moves between the last pawn move and the first capture, I dare say there's plenty of opportunities to stray off the most correct line of play (because it's so complex), but where do you the draw line? When should you no longer get an extension? The barman wouldn't have a clue.

Avatar of BonTheCat
MARattigan wrote:

@BonTheCat

I'm assuming that in scenarios 1 and 2 it's A who blunders and in 3 and 4 it's B who blunders. Tell me if I've misunderstood Otherwise:

In scenario 1 player B's claim would succeed (A has not made made whatever you want to call it). Result draw - B's fault, should have been awake. Same happens under the 50 move rule.

In scenario 2 player A's claim would fail (B has made whatever you want to call it). Result - play on. If B can manage the win he wins otherwise he doesn't.

In scenarios 3 and 4  B's claim fails (A has made etc.). What A has or hasn't noticed is irrelevant to the adjudication. Result - play on. If A hasn't noticed he can win and fails to capitalise on B's blunder, then he may indeed not win, it depends what the players play.

 

My proposed rule would actually give a draw period of 75 moves for KRBKR so the move numbers above should be increased by 25, but I've kept them the same to avoid confusion.

In other words, you're weighting blunders differently depending on who claims the draw. Makes no sense.

Avatar of BonTheCat
MARattigan wrote:
BonTheCat wrote:

Are you saying that FIDE extended a position where 2N has a mate in three to 75 moves? Would be interesting to see that bulletin ...

He also has a mate in 1. (Can you see a mate in 3 that doesn't reset the move counter?)

 

But the rule was that the extension was granted in positions where the pawn was blocked behind the Troitsky line (as it is in the mate in 1), but not otherwise. (And, yes, I know it makes no sense at all, even if you don't consider the mate in 1 positions.) 

 

I agree with you that the rule also gave far too much information to the players.

 

Sorry, of course, mate in 1, but is that really the example they gave for extending it though? They just said pawn blocked beyond the Troitzky line, didn't they?

Avatar of BonTheCat
MARattigan wrote:
MARattigan wrote:
BonTheCat wrote:
MARattigan wrote:

... In that instance the draw period would be 25 moves and the game should only get to 50 moves if Black claims first (which, come to think of it, is why I originally made the claim period 50n+1 ply) at which point if Black has not progressed since he claimed a claim by White would succeed. ...

On reflection it would be much better to keep the draw period at 50n ply (25n moves) and just let the players claim a draw on either player's move (possibly simultaneously). KRK and KQK endings in which the stronger side doesn't "progress" would then be limited to 25 moves on a claim by the weaker side.  

What's with this penchant for changing the move limit all the time. You'll need a reference table thicker than the official Laws of Chess handy!

Avatar of BonTheCat
MARattigan wrote:

As a basic rule. FIDE can override it for competitions and stick with the 50 move rule. They have schedules and sponsors to think about and audiences probably mainly don't find 100 move endgames as interesting as what comes before.

I've played lots of games in chess clubs without clocks, arbiters or the rest of the paraphernalia under Competition Rules where it's nevertheless assumed that the FIDE Basic Rules apply. Same in games with colleagues, family etc. - if there are any arguments about the rules the answer is generally to look it up in the FIDE handbook.

 

If I understand the FIDE documentation correctly, the Competition Rules are meant to apply only to FIDE regulated games, but of course local bodies such as USCF can impose their own rules unless they want the results to be recognised by FIDE. The majority of the games I play are not in FIDE regulated tournaments. I would imagine that applies to the great majority of people who play chess (school chess ladders etc.). 

With the exception of the USCF, as far as I know, there are very few chess federations that don't apply the FIDE Laws of Chess also to their local/regional/national competitions, with only minor adjustments (if any). In short, if you're playing any type of regulated tournament where you live, as likely as not, the FIDE Laws of Chess applies. Sure, you can always adopt your own rules, but as soon as you start to play nationally or internationally rated games, the FIDE Laws of Chess come into force.

Avatar of BonTheCat
ErmolovYN wrote:

Всем привет!

Да, утомительно ...
Avatar of MARattigan
BonTheCat wrote:
MARattigan wrote:
BonTheCat wrote:

Are you saying that FIDE extended a position where 2N has a mate in three to 75 moves? Would be interesting to see that bulletin ...

He also has a mate in 1. (Can you see a mate in 3 that doesn't reset the move counter?)

 

But the rule was that the extension was granted in positions where the pawn was blocked behind the Troitsky line (as it is in the mate in 1), but not otherwise. (And, yes, I know it makes no sense at all, even if you don't consider the mate in 1 positions.) 

 

I agree with you that the rule also gave far too much information to the players.

 

Sorry, of course, mate in 1, but is that really the example they gave for extending it though? They just said pawn blocked beyond the Troitzky line, didn't they?

Yes, they just said pawns blocked behind the Troitsky line. The example is mine, but falls within that rule.

Avatar of MARattigan
BonTheCat wrote:
MARattigan wrote:
MARattigan wrote:
BonTheCat wrote:
MARattigan wrote:

... In that instance the draw period would be 25 moves and the game should only get to 50 moves if Black claims first (which, come to think of it, is why I originally made the claim period 50n+1 ply) at which point if Black has not progressed since he claimed a claim by White would succeed. ...

On reflection it would be much better to keep the draw period at 50n ply (25n moves) and just let the players claim a draw on either player's move (possibly simultaneously). KRK and KQK endings in which the stronger side doesn't "progress" would then be limited to 25 moves on a claim by the weaker side.  

What's with this penchant for changing the move limit all the time. You'll need a reference table thicker than the official Laws of Chess handy!

Unless  you can't multiply by 25, you don't need a reference table at all. Even if you do need a table it's hardly very thick. It goes.

 

No. of pieces      Draw period
additional to      (moves)
the kings.

1                         25
2                         50
3                         75
4                        100
5                        125
6                        150
7                        175
8                        200
9                        225
10                      250
11                      275
12                     300
13                     325
14                     350
15                     375
16                     400
17                     425
18                      450
19                      475
20                      500
21                      525
22                      550
23                      575
24                      600
25                      625
26                      650
27                       675
28                       700
29                       725
30                       750

 

Entries beyond the first 6 would probably never be needed.

Avatar of MARattigan
BonTheCat wrote:
MARattigan wrote:

On the contrary, it's the clear cut endgames where there is most information given by a rejected no progress claim. If the players already know that there is no chance of a win by the side claiming, as e.g. in a claim by Black in a KBNK position, then a rejected draw claim confirms to both sides that White has has a theoretical win.

But there is less to be deduced if the ending is not clear cut. Suppose a few moves after the "monster" position you gave White promoted his pawn and reached, say, this position.

I think you're being deliberately obtuse here. Unless you're a complete beginner, you know that the endgame KBN v K is a win 'always', so if the arbiter were to reject the claim after 50 moves, you can quite confident that you're actually quite close. Never mind, I used it for illustrative purposes, because the result can never stray beyond draw for the defending player.

The monster position was just another example, asking where on earth you're supposed to draw the line. The man behind the bar is going to see that it's still a win, so why accept the draw claim? With 500 moves between the last pawn move and the first capture, I dare say there's plenty of opportunities to stray off the most correct line of play (because it's so complex), but where do you the draw line? When should you no longer get an extension? The barman wouldn't have a clue.

The rules, as I said before, should cover all situations. That includes games by complete beginners.

 

As I already pointed out, if a draw claim by Black in KBNK after 50 moves were rejected White could still be 33 moves away from mate. That is not "quite close" in this endgame. There would be no reason for a draw claim by White, but if it were made the same applies.

 

You draw the line whenever the person claimed against fails to make progress. If he continues to make progress there is no reason for the rules to interfere. The Basic Rules of the FIDE laws draw no line at all.

 

And of course in the situation I described in the monster position you don't accept the draw claim if the claim is made by Black. The barman doesn't grant an extension, the rules do. He doesn't need to know how to play chess.

 

Could you look at post #51 and understand how the rule works, please?

 

In practice many games would be decided by an agreed draw before even the first draw period expired.

Avatar of Numquam
EndgameStudier schreef:
BonTheCat wrote:
Numquam wrote:

So far nobody has given an actual game where changing the 50-move rule would arguable be good. Someone failing to checkmate with bishop and knight within 50 moves is pretty bad reason. The endgames where checkmate is only possible with best play without the 50-move rule are really rare. Even many winning 2 knights+king vs pawn+king endgames can be won without breaking that rule. A lot of theoretical examples were given, but can you find actual games?

You put it admirably succintly.

Wrong, 2 knights vs pawn can take up to 115 moves from seemingly normal positions.

I said many 2 knight vs pawn endgames, not all. The endgame is pretty rare and 2 knight vs pawn endgames which are only winning without the 50-move rule are even more rare.

Avatar of MARattigan

@BonTheCat

I think you're being deliberately obtuse here. Unless you're a complete beginner, you know that the endgame KBN v K is a win 'always', so if the arbiter were to reject the claim after 50 moves, you can quite confident that you're actually quite close.

 

I'll illustrate by an example. The game here:

http://www.chessgames.com/perl/chessgame?gid=1533865

The KBNK ending was reached on move 126 in this position. This is a theoretical mate in 27.

After 50 moves the following position was reached, which is a theoretical mate in 19.

Under my rules White could claim no progress by Black at this point, but the claim would be rejected because Black has progressed 8 moves towards his mate. The game would continue.

 

In the event the game continued anyway, because Black failed to claim under the 50 move rule which was actually in effect for the game. Had he claimed, the game would have terminated in a draw at that point.

 

Would you call 19 moves quite close?  

 

Neither player here was a complete beginner. The game ended in stalemate 3 moves later (so definitely not quite close).

Avatar of BonTheCat

Numquam: Exactly. And the position taking 115 moves has pawn moves at regular intervals in the solution.

MARattigan: I don't need to look at #51 once again. Your criteria for the draw claims seem to be based almost exclusively on whether one side is theoretically winning rather than whether they've made any progress or whether they actually know anything about what they're doing. As has been pointed out repeatedly in this thread, the 50 move rule was introduced to avoid 'Sitzfleisch' being a determining factor. The vast majority of all games never get close to endgames where more than 50 moves without capture or pawn moves are needed to win. As far as I'm concerned it's completely unnecessary to set different limits depending on how many pieces are left on the board - it's not really a determining factor whether more than 50 moves are needed. One can always discuss which limit is the most suitable, and personally I wouldn't argue for more than 75.

 

Avatar of BonTheCat

Re #116, I've already said that if you need 50 moves to reach that position, you really don't know what you're doing, and as you can see, it took Yepishin 8 moves to drive the king to the edge (and he failed to spot the standard win after a further 8 moves). Another 42 moves later, the mate in 19 position you show comes up. Do you seriously think that's a show of progress by a super grandmaster? This is just ridiculous.

Avatar of Numquam
MARattigan schreef:
Numquam wrote:

So far nobody has given an actual game where changing the 50-move rule would arguable be good. Someone failing to checkmate with bishop and knight within 50 moves is pretty bad reason. The endgames where checkmate is only possible with best play without the 50-move rule are really rare. Even many winning 2 knights+king vs pawn+king endgames can be won without breaking that rule. A lot of theoretical examples were given, but can you find actual games?

The rules of chess are meant to cover all situations, so whether or not individuals can remember games games where a change in the 50 move rule would change the result is not very relevant. It's likely that most people who know how to play chess can't remember a game where the 50 move rule was invoked in the first place. 

How do you reach the conclusion that the endgames where checkmate is only possible with best play without the 50-move rule are really rare? None of the current EGTBs will answer that question directly?

 

In any case why should you legislate for best play? Good enough to beat your opponent should do.

The 50-move rule is pretty clear. It is much harder to make your suggestion cover all situations. Just because you don't like the result in some very rare cases, doesn't mean it doesn't cover those situations.

I don't think that I have to explain that these endgames are rare in practice. Just take some random tournaments and check the games yourself. You'd be lucky if you can find such a game from a random sample.

It is very important how rules turn out in practice. Nobody is going to change the rules unless you can find examples in practice where the rules don't work well. Numbers do matter. Let's say they would use your rule and people don't like how it plays out in 50% of the situations where the rule is used. And the benefit is only that a few in a billion games can be won where both players played the endgame well. Then clearly it is a bad rule.

Avatar of BonTheCat

Numquam: Exactly. I play around 40 to 50 competitive games per year. It took more than 1,500 games before I reached the KBN vs K endgame (and I was closeish to getting a KRB v KR once about 15 years ago), and moreover the only tournament game of mine where the 50 move rule has a) come into play, and b) actually been applied.

Avatar of EndgameEnthusiast2357
Numquam wrote:
EndgameStudier schreef:
BonTheCat wrote:
Numquam wrote:

So far nobody has given an actual game where changing the 50-move rule would arguable be good. Someone failing to checkmate with bishop and knight within 50 moves is pretty bad reason. The endgames where checkmate is only possible with best play without the 50-move rule are really rare. Even many winning 2 knights+king vs pawn+king endgames can be won without breaking that rule. A lot of theoretical examples were given, but can you find actual games?

You put it admirably succintly.

Wrong, 2 knights vs pawn can take up to 115 moves from seemingly normal positions.

I said many 2 knight vs pawn endgames, not all. The endgame is pretty rare and 2 knight vs pawn endgames which are only winning without the 50-move rule are even more rare.

But no one is perfect, you are saying the endgame should only be winnable if one player plays perfectly

Avatar of wollyhood

When 75 moves needed just seems like is sucking all creativity out of the game of chess, might as well turn yourself into a computer completely. LGBTC

🌈🖥️

Avatar of MARattigan

@BonTheCat

I have to say I don't understand why you appear to have so much problem with the clarity of my rule. I agree it's more complicated than the 50 move, but really no more complicated than say the castling rule.

I agree that endgames where either the 50 move rule or my proposed rule applies are rare in practice. They're both designed to cope with exceptional situations where play is pointless, but one player refuses to agree a draw. The difference is that the 50 move rule allows players to force a draw in situations where play isn't pointless.

I don't know why you would assume players wouldn't like the rule in 50% of the situations where it would apply, but I'm not advocating removing the agreed draw rule. If they don't like it they can just agree a draw. 

Avatar of EndgameEnthusiast2357

There's also something called insufficient losing chances, where in a drawish position, someone trying to win on time can be stopped by his opponent if there is a 90% chance that a 1500 rated player could hold the position against a 2200+ player if they both had sufficient time. That takes care of random moves in useless positions, 50 move rule is not necessary.