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I might just have an eye for these things being a developer myself, but I noticed in a thematic tournament game the conditional move numbers do not correlate to the actual move number - probably offset by the number of "automatic" moves at the start of the game.
The example below was taken from a King's Indian Four Pawns Attack thematic game, where the first 4 1/2 moves are automated (1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. f4). As you can see we are currently on move 19, black to move.
Using the conditional move feature to finish off the game (I think) you can see the move number begins with 15. It is a minor bug, but is a little confusing when comparing games.
Thanks,
Robbie