Premoves literally taking 2-3 seconds on occasions

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Avatar of WeavingBird1917
My bullet ELO rating dropped by 100 today because I keep running out of time. I was wondering what was going on. So I started deliberately making premoves (at the cost of blundering) to observe the clock, and I saw that premoves sometimes took TWO SECONDS! I managed to replicate it multiple times while screen recording on Android, but I noticed that the screen in the recording turns black whenever a game starts, so I don't have anything to upload. I read the support article on lag forgiveness, but this is pretty extreme.
Avatar of WeavingBird1917

This is for bullet chess, by the way. It makes me wonder how much of it is skill and how much is just latency.

Avatar of Bamdorf

I signed up for chess.com and it was a disaster. Moves were not executed after many attempts. But my opponents had no problems. I am mad and I want my money back.

Avatar of ZDragon009

maybe wifi problem??

Avatar of WeavingBird1917
ZDragon009 wrote:

maybe wifi problem??

It's likely somewhere along the path between the client and the server. But isn't the "lag forgiveness" supposed to compensate for this? The lag wasn't that noticeable today, but there are days where the timeout hits you a second after making a move, and that final move is dropped. That shows that the time deducted is more than as measured from the client's side, otherwise it would be impossible to make a move in the first place once the local timer reaches zero.

Avatar of Martin_Stahl
WeavingBird1917 wrote:
ZDragon009 wrote:

maybe wifi problem??

It's likely somewhere along the path between the client and the server. But isn't the "lag forgiveness" supposed to compensate for this? The lag wasn't that noticeable today, but there are days where the timeout hits you a second after making a move, and that final move is dropped. That shows that the time deducted is more than as measured from the client's side, otherwise it would be impossible to make a move in the first place once the local timer reaches zero.


There is some lag compensation over a series of moves, but there are limits to how much is compensated.