or, is this some feature of specific chess software like chessbase?
Question re: game replays / animated GIFs

That would be a cool feature.
I suppose one could do that with a GIF software but I am not sure.....

You can do that in analysis.
You can create a GIF from any fished game, but the OP wants the time taken per move to be reflected in the animation speed.

I've done it before, on Chess.com.
You have created a GIF that would animate the moves to take the exact amount of time that the move took in game? Pretty sure that isn't an option and hasn't been. Just creating a GIF is, but it plays at a single speed.

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I swear I have seen this before -- with the timing of moves reflected within the animated gif, I just dont know how it was generated

To be completely clear, the animation replay was not to the exact time played in the game -- but was somehow made proportional to it. You could tell immediately which moves were made right away and which were after some deliberation

OK - if anyone is following this thread and curious -- I noticed the option on lichess to replay the game with a time delay proportional to "centipawn loss" on each move. In other words, the worse the move, the more the delay, the better the move the quicker it is shown.
This might have been what I saw and I was misremembering it as an animated gif with moves proportional to clock time. It's my best theory, anyway. If I figure out how to do what I originally suggested I will post it here.
thanks for the responses above,
-P

I might write it up as a feature suggestion here on chess.com, it seems like generating a gif with delays proportional to the length of time with each move would be a relatively easy thing to program (perhaps it's much more difficult and my programming ignorance is bliss)..... unless that would somehow mushroom the size of the gif to unacceptable levels. I'll post it as a suggestion in the beta forums.

The benefit of a gif is that if an image doesn't change, there is only one frame saved. So a longer delay, shouldn't increase the size by much at all.

The benefit of a gif is that if an image doesn't change, there is only one frame saved. So a longer delete, shouldn't increase the are by much at all.
nice! good to know -- I wasn't sure how compression worked on animated gifs... all I know is I've seen some really big ones (of course, that's converted video, not a bunch of static images showing a chessboard, etc).
Hi everyone,
I'm wondering if there is a way (on chess.com, or elsewhere) to get an animated gif of a game that includes delays in the moves proportional to the time spent on the clock. In other words, if I'm playing 10 0 and spend 5 seconds on a move the move is displayed quickly in the GIF, whereas if I took 50 seconds there would be a pause in the GIF playback to reflect that extra time ?
I swear I have seen this kind of thing before, possibly on animated gifs shared on twitter or elsewhere? but I can't seem to figure out how to do it, or if there is some setting I need to enable, etc.
Can this be done on chess.com? Or is this an option on one of the competing sites? Or have I just imagined something that doesn't actually exist?
I'd just like a visual way to see -- fairly quickly -- those critical moments where I am spending longer lengths of time in my games. Aside from skimming through timestamps.
thanks,
cheers, -Peter