Well, you really should never play me, then, lol.
All Games
| Total Games: | 1751 |
| In Progress: | 26 |
| Timeouts: | 0 (0%) |
| Time/Move: | 25 mins 17 secs |
Well, you really should never play me, then, lol.
| Total Games: | 1751 |
| In Progress: | 26 |
| Timeouts: | 0 (0%) |
| Time/Move: | 25 mins 17 secs |
מוצTheGrobe wrote: There's really no difference between your opponent being online and responding immediately with a move and using a conditional move to simulate thatwרי
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what i mean some players i am playing with answer after 2 days for a 3 day (even if on line )interval so i have 5 days to till their move so i can take my time.
if they make a conditional move i have 3
wזנט
And what I'm say is that if your opponent were on line instead of making conditional moves you'd still only have three. The extra two days in your example above are "gifted" to you by your opponent's slower pace of play -- you are using your opponent's time, not yours, so the "bonus time" is not something you should ever have an expectation of being able to use.
yes but if he is online he can play the move. If he is not online for 6 days after the time he moved he may lose on time. if he puts on a conditional move, he won't
That's entirely beside the point. Whether your opponent is manning the controls or has put in conditional moves so that they don't have to is frankly entirely up to your opponent. The difference to you is negligible.
Again, as I've been saying, the difference between your opponent moving immediately and entering a conditional move is negligible to you.
Your time management issues are for you to deal with, not your opponent. If you'd like them to do you a favour on that front you can ask them to play slower in order to help preserve your vacation time but they're under no obligation to do so.
Perhaps you could be careful to select opponents with slower time-per-move stats or the take up the suggestion of creating a group for players who don't like conditional moves, but you can't tell your opponents how to use (or not use) their time.
Some of the opponents I've played have given some underhanded reasons to play conditional moves.
I would make exceptions for my friends.
The other option is not worth saying.
Nothing is added or clarified with the above comment. No substance, no thought. No credibility is added to the premise or argument.
What are the 'underhanded' reasons? Other option not worth saying? What is it?
i'm unable to follow this, the math confuses me , and to some extent its due to medications i'm taking....the argument seems interesting......
in this post only low rated players are against conditional moves. Why? Well...you can imagine why...
A bit high and mighty there King!
But a valid point. I know that when I was first starting to play here I would always feel like the higher-rated players that I was playing against were "taking advantage" of my low rating by using conditional moves. I now know that that was a very foolish thing to think. My rating isn't considerably higher than it was (though I've been told I play 300 points higher than my rating...*shrug*) but I now almost hope that people use conditional moves, even though most of the time it turns out to have a negative result for me.
How does uswing conditional moves abuse anyone? In fact they can help low rated players. if the line is poor he is locked in unless he stops a poor line before the move is made.
You apparently read part of my post but not all, since I explicitly wrote that I can now see that my opinions about the use of conditional moves was completely off base. Additionally, I put the phrase "taking advantage" in quotes, mostly because that was the closest phrase to what I was actually thinking of that I could come up with.
I still play the old fashioned snail mail chess with a guy in prison. Since we really look forward to our 2-game match and the correspondence we share, both of us try to make our moves ASAP. The IF/THEN moves speeds up our games considerably.
Especially in standard openings or obvious captures, the IF/THEN conditional moves make perfect sense. It's not as though either of us are obliged to accept. If there's a turning point in the game, I might prefer a certain variation, so I'll offer it conditionally -- but if he doesn't want to, he will play an alternative move.
Everything I've mentioned applies to online chess too. The games go faster, simple as that.
There's really no difference between your opponent being online and responding immediately with a move and using a conditional move to simulate that. My use of conditional moves in no way obligates you to respond immediately, if you want to take your full time you're free to do that -- just move onto your next game.
There's no way my opponent should have the ability to hinder my ability to use the features of this site
Perhaps a compronise would be to allow users to choose to have their game move to the next available by default as opposed to staying on the current game when a conditional move is triggered as is currently done. That way they'd never even really know it had happened.
^^^ What he said...
If they should change anything, then it's the fact that the game stays on instead of jumping back to the end of the queue.
Why would you not use conditional moves when play is either forced or very obvious (i.e. piece captures and recaptures)???
u can stay on this game in your settings
Yes, but the suggestion is to give the ability to not stay on the game when a conditional move is triggered. Currently this is what happens no matter what your preference is set to.
mine works with stay on this game,untill i hit next
something more important a cancel button that will cancel submit or any other move as long as oppo... not replied made their move.
ridiculous.
There's really no difference between your opponent being online and responding immediately with a move and using a conditional move to simulate that. My use of conditional moves in no way obligates you to respond immediately, if you want to take your full time you're free to do that -- just move onto your next game.
There's no way my opponent should have the ability to hinder my ability to use the features of this site
Perhaps a compronise would be to allow users to choose to have their game move to the next available by default as opposed to staying on the current game when a conditional move is triggered as is currently done. That way they'd never even really know it had happened.
^^^ What he said...
If they should change anything, then it's the fact that the game stays on instead of jumping back to the end of the queue.
Why would you not use conditional moves when play is either forced or very obvious (i.e. piece captures and recaptures)???
u can stay on this game in your settings
Yes, but the suggestion is to give the ability to not stay on the game when a conditional move is triggered. Currently this is what happens no matter what your preference is set to.
mine works with stay on this game,untill i hit next
I'm sure it does, re-read my post.
There's really no difference between your opponent being online and responding immediately with a move and using a conditional move to simulate that. My use of conditional moves in no way obligates you to respond immediately, if you want to take your full time you're free to do that -- just move onto your next game.
There's no way my opponent should have the ability to hinder my ability to use the features of this site
Perhaps a compronise would be to allow users to choose to have their game move to the next available by default as opposed to staying on the current game when a conditional move is triggered as is currently done. That way they'd never even really know it had happened.
^^^ What he said...
If they should change anything, then it's the fact that the game stays on instead of jumping back to the end of the queue.
Why would you not use conditional moves when play is either forced or very obvious (i.e. piece captures and recaptures)???
u can stay on this game in your settings
Yes, but the suggestion is to give the ability to not stay on the game when a conditional move is triggered. Currently this is what happens no matter what your preference is set to.
mine works with stay on this game,untill i hit next
I'm sure it does, re-read my post.
u have a bug
TheGrobe wrote:
The extra two days in your example above are "gifted" to you by your opponent's slower pace of play -- you are using your opponent's time, not yours, so the "bonus time" is ....
exactly that what those who oppose conditional... want
myself i dont care and dont bend to conditional move pressure
Bassplayer, I don't have a bug, I have a suggestion for an improvement. Please read my post again more closely if you don't understand.
"something more important a cancel button that will cancel submit or any other move as long as oppo... not replied made their move.
ridiculous. "
the resign button (pressed by mistake)is near the next game button
why should it not be large and at corner and separate
the cancel button is not needed we have the back arrow it and it is near the submit ... mistake problem
what the rush ? if any body made a mistake i am sure u would not like to win a game cause your opp.. made a mistake pressing the wrong button
and it can be done easy with a 5-10 sec timer on program or bargraph decreasing to zero onlt then the server will get my move and cancel will CANCEL everything
"something more important a cancel button that will cancel submit or any other move as long as oppo... not replied made their move.
ridiculous. "
the resign button (pressed by mistake)is near the next game button
why should it not be large and at corner and separate
the cancel button is not needed we have the back arrow it and it is near the submit ... mistake problem
what the rush ? if any body made a mistake i am sure u would not like to win a game cause your opp.. made a mistake pressing the wrong button
heh finally someone who understands my point has arrived.
yeah that's right