When to move the Queen out?

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hperrym

I am just learning (700-800). When I play better players the advise I get is not to move the Queen out early. However, I lose several games by my opponent moving thw Queen out early and catching me flatfooted. Suggestions appreciated.

blueemu

They aren't beating you because they bring the Queen out early; they are beating you because they are catching you flatfooted.

At your level, studying basic tactics: pins, forks, skewers, double attacks, overloads (and combinations of these simple elements) will do a lot to improve your game.

Add to that some familiarity with typical mating patterns (Model Mates) and a bit of endgame study, and you could probably strengthen your play by four or five hundred points.

hperrym

blueemu, Thanks for the input. I would love to improve several 100. I will take your advise. Right now I am getting alittle bored with the game as a result of my lack of knowledge

waffllemaster

As blueemu said, they're just catching your blunders.  If you defend whatever the queen is attacking / not fall for the tactics then they'll simply have fallen behind in development because when the queen is attacked it must move.  When the queen attacks any other piece it can ignore her as long as it's defended.  This is why it's most effective to bring out your knights and bishops first.  The squares they influence are better controlled (pawns even more so) than what the queen can control.  In the opening the queen is just a support piece whose superior mobility makes her great in exploiting tactics that may exist.  If you don't fall for these tactics then you'll emerge with a superior position.

This site has a tactics trainer you can use.  For untimed / unrated puzzles there are quite a few free ones scattered about on different sites which you can google.

hperrym

Thanks waffllemaster

NimzoRoy
hperrym wrote:

I am just learning (700-800). When I play better players the advise I get is not to move the Queen out early. However, I lose several games by my opponent moving thw Queen out early and catching me flatfooted. Suggestions appreciated.

What days of the week did this occur on?  For all the info you've given maybe that's a factor as well.

Seriously, lets see a few of the games and/or critical positions so we can see if your opponents moved their Queen out prematurely - because there's a fair # of sound openings with early Queen development such as NID Classical Var, NID Spielmann Var, FD Winawer Poisoned Pawn, SD Najdorf Poisoned Pawn Var etc. AND if they did develop their Queen prematurely it would help to see how you responded.

hperrym

NimzoRoy, I do not know how to show you these games. Basiclly, I get caught up with chasing the Queen around but not moving knights or bishops. stuck on the defensive.

TheBigDecline
hperrym wrote:

NimzoRoy, I do not know how to show you these games. Basiclly, I get caught up with chasing the Queen around but not moving knights or bishops. stuck on the defensive.

Developing the queen is for me usually the second-to-last move before castling. The Queen is a majesty, you do not activate her without any proper preparation beforehand.

hperrym

LongIslandMark, a game played aganist NIRAV1342 on 3/26/13 is a pretty good example

hperrym

LongIslandBob,

here is another one (I will leave you alone after this one). mng3418.

By the way, I use to live in Stonuy Brook

hperrym

on 3/26/13

blueemu

By move 10 in the NIRAV1342 game, you were a piece up. That should be enough to win, as long as you don`t do something silly.

Your priorities at that point should be:

1) Prevent any cheap tricks against your King.

2) Try not to blunder the extra piece away.

3) When it's safe and convenient to do so, try to make equal trades of pieces while avoiding unnecessary Pawn trades. That's the typical way to exploit an advantage of an extra piece.

My instinct in this position would be to first retreat 10. ... Be6, then develop some more pieces and castle Q-side. The reason that I would retreat the Bishop first is that the positioning of all your K-side Pawns on Black squares makes the light-squared Bishop a very valuable piece... it can guard the weak holes in your Pawn position... and it's rather exposed to exchange on its current square g4.

You might think "Retreat?... I don't want to retreat!" but remember: you are already a piece up. You don't need to take any further risks to establish a winning game, you already HAVE a winning position. The time to take risks is when you feel that the game is starting to slip towards a loss or an unwanted draw.

Sunofthemorninglight
LongIslandMark wrote:

Here is the game the OP might like some comments on.

5...Bxf3 wins a piece.

Sunofthemorninglight
LongIslandMark wrote:
Sunofthemorninglight wrote:
5...Bxf3 wins a piece.

Maybe I'm having trouble today but I dont see that. Looks like an even exchange to me.

5....Bxf3 6. Bxd8 (6. Qxf3 Qxg5) Bxd1

piece up

Melvyn-G

I give the same advice as blueemu,your game will come on leaps and bounds!!

Melvyn-G

also,play lots of games,with different ideas,dont be afraid to lose games,then learn from them!!

hperrym

To all, I appreciate you taking the time. Thanks for the advise.