Cool Tactic!

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KnightHawk8
[COMMENT DELETED]
Arisktotle

Not to disapoint you, but I have seen this general structure and the inital moves plus queen domination in a (very good) endgame posted here somewhere in the last half year. Not easy to discover something new in endgame studies. Doesn't mean that you cannot make a new ending with this theme, just may have to work a little harder to make it stand out.

HumongusChungus1234
Jiawen5
Arisktotle wrote:
KnightHawk8 schreef:

Try to solve this one! White to move and win!

Nope! After 6... Bd6 7.Kd7 Bf4 8.c8Q Rxc8 9.Kxc8 Bxh6 white must fight for a draw

Bd6 b7 dude

Jiawen5

wait nvm

Arisktotle

nvming, nvming, nvming ... OK, done!

ablankslate

Cool Tactic! I'm a sucker for a nice one.

KnightHawk8
This is my most recent tactic creation. White to move and win.
KnightHawk8

I just created a tactical endgame. White to move and win.

 

TheMadPsychologist
KnightHawk8 wrote:

I just created a tactical endgame. White to move and win. 

What about 2.Kd6 b3 3.f8=Q b2 4.Qh8 pinning the pawn to the king? I think after that the queen can get closer with checks and pins, eventually bringing in the king as well and winning the pawn.

kincsaminincs
LyndontheKnightOwl írta:
KnightHawk8 wrote:

I just created a tactical endgame. White to move and win. 

What about 2.Kd6 b3 3.f8=Q b2 4.Qh8 pinning the pawn to the king? I think after that the queen can get closer with checks and pins, eventually bringing in the king as well and winning the pawn.


I checked the position in the Nalimov endgame tablebases. Nighthawk's puzzle is correct. After 2. Kd6 white must accept the draw for all the lines are drawish. Ascertain about it yourself.

TheMadPsychologist
kincsaminincs wrote:
LyndontheKnightOwl írta:
KnightHawk8 wrote:

I just created a tactical endgame. White to move and win. 

What about 2.Kd6 b3 3.f8=Q b2 4.Qh8 pinning the pawn to the king? I think after that the queen can get closer with checks and pins, eventually bringing in the king as well and winning the pawn.


I checked the position in the Nalimov endgame tablebases. Nighthawk's puzzle is correct. After 2. Kd6 white must accept the draw for all the lines are drawish. Ascertain about it yourself.

I failed to factor the knight into my calculations. Okay.

KnightHawk8

 Here's a new tactic I made.

 

KnightHawk8

[COMMENT DELETED]

danyloaksonov
Cool
KnightHawk8
Try this! Black to move and win!

 

KnightHawk8

I think I just created a chess Study! White to move and win!(Oops... there's more than 1 right answer, but try it anyway)

 

MoveNotToMove

very nice

KnightHawk8

This is a crazy hard tactic from a real game! Good luck!

 

kincsaminincs

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