Cool Tactic!

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Avatar of KnightHawk8
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Avatar of Arisktotle

Not to disapoint you, but I have seen this general structure and the inital moves plus queen domination in a (very good) endgame posted here somewhere in the last half year. Not easy to discover something new in endgame studies. Doesn't mean that you cannot make a new ending with this theme, just may have to work a little harder to make it stand out.

Avatar of HumongusChungus1234
Avatar of Jiawen5
Arisktotle wrote:
KnightHawk8 schreef:

Try to solve this one! White to move and win!

Nope! After 6... Bd6 7.Kd7 Bf4 8.c8Q Rxc8 9.Kxc8 Bxh6 white must fight for a draw

Bd6 b7 dude

Avatar of Jiawen5

wait nvm

Avatar of Arisktotle

nvming, nvming, nvming ... OK, done!

Avatar of ablankslate

Cool Tactic! I'm a sucker for a nice one.

Avatar of KnightHawk8
This is my most recent tactic creation. White to move and win.
Avatar of KnightHawk8

I just created a tactical endgame. White to move and win.

 

Avatar of TheMadPsychologist
KnightHawk8 wrote:

I just created a tactical endgame. White to move and win. 

What about 2.Kd6 b3 3.f8=Q b2 4.Qh8 pinning the pawn to the king? I think after that the queen can get closer with checks and pins, eventually bringing in the king as well and winning the pawn.

Avatar of kincsaminincs
LyndontheKnightOwl írta:
KnightHawk8 wrote:

I just created a tactical endgame. White to move and win. 

What about 2.Kd6 b3 3.f8=Q b2 4.Qh8 pinning the pawn to the king? I think after that the queen can get closer with checks and pins, eventually bringing in the king as well and winning the pawn.


I checked the position in the Nalimov endgame tablebases. Nighthawk's puzzle is correct. After 2. Kd6 white must accept the draw for all the lines are drawish. Ascertain about it yourself.

Avatar of TheMadPsychologist
kincsaminincs wrote:
LyndontheKnightOwl írta:
KnightHawk8 wrote:

I just created a tactical endgame. White to move and win. 

What about 2.Kd6 b3 3.f8=Q b2 4.Qh8 pinning the pawn to the king? I think after that the queen can get closer with checks and pins, eventually bringing in the king as well and winning the pawn.


I checked the position in the Nalimov endgame tablebases. Nighthawk's puzzle is correct. After 2. Kd6 white must accept the draw for all the lines are drawish. Ascertain about it yourself.

I failed to factor the knight into my calculations. Okay.

Avatar of KnightHawk8

 Here's a new tactic I made.

 

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Avatar of danyloaksonov
Cool
Avatar of KnightHawk8
Try this! Black to move and win!

 

Avatar of KnightHawk8

I think I just created a chess Study! White to move and win!(Oops... there's more than 1 right answer, but try it anyway)

 

Avatar of MoveNotToMove

very nice

Avatar of KnightHawk8

This is a crazy hard tactic from a real game! Good luck!

 

Avatar of kincsaminincs

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