A follow up on my thread for a text adventure.

I have a long-standing rule to not join any organization that will have me as a member (the Groucho Marx rule), but since this isn't a Kotl, I guess I can join this one. Sign me up!
I have a long-standing rule to not join any organization that will have me as a member (the Groucho Marx rule), but since this isn't a Kotl, I guess I can join this one. Sign me up!
So I compiled all of your guys ideas into a list. And analyzed them all, improving a quick story for each thing, seeing how it could go. I started experimenting with the story, and put in some ideas and concepts from my kotls.
“Stream”
Propelling your little canoe into the water, you start your story. The only thing for you is the stream. You start off very clueless, “learning the ropes”. As you go farther down the stream, you as a person, not as the player in the game, realize that it isn’t about how much you have or successful you feel like your doing. It is just a distraction. This one isn’t about the fighting or combat mechanics, it leans more towards a combination of “Splitfarer” + “The Longing”. In the stream, you have other animals or people that you talk to as you journey through the game.
There is a day and night cycle by the way, which is its own independent thing. The time is not affected by how many choices you make. You take as long you want.
as you reach further down the stream, you become more self conscious of all actions or things you do. And they are simply put, just things in the past. There are no redos.
I can’t spoil anything else. But you may speculate. It’s a game of experience gained.