A follow up on my thread for a text adventure.

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Gymstar

I know right #21

TheBestBeer_Root

Such an optimistic, positive approach cool creation here, Pug! 👍 …I particularly like the no battling nonsense, way COOL ! =)

Gymstar

😆😅

TheBestBeer_Root

You have some great imaginative creations, well, this right here sure is, looks to be. Nice job! 👍

miskit_mistake

I hear they're passing around joints here? Am I at the right place?

DefenderPug2

So a non-kotl specified as a non-kotl has activity in people who want to join the non-kotl?

EscherehcsE
DefenderPug2 wrote:

So a non-kotl specified as a non-kotl has activity in people who want to join the non-kotl?

Yes, but only if it remains a non-kotl. The minute it becomes a kotl, I no longer will be interested. :-)

Gymstar

nice logic there

miskit_mistake

so no joints?

EscherehcsE
miskit_mistake wrote:

so no joints?

I'm looking for the guy in the overcoat, but I don't see him yet.

DefenderPug2
EscherehcsE wrote:
DefenderPug2 wrote:

So a non-kotl specified as a non-kotl has activity in people who want to join the non-kotl?

Yes, but only if it remains a non-kotl. The minute it becomes a kotl, I no longer will be interested. :-)

But it isn’t a kotl…..

DefenderPug2

Would anyone like to participate in the creation of this.


Descriptor:

peaceful/tranquil, amicable.

 

Length:

short/medium

 

objective:

A conversation that introduces long-term character into the game.

 

type “(1)” before the dialoged text to show that it’s the player speaking

type “(2)” before the dialoged text to show that it’s the new character speaking.

you don’t always have to flip from 1 and 2 every time. You can have two dialogues from the same person in a row as an example.

Gymstar

join😉😉

DefenderPug2
Gymstar074600 wrote:

join😉😉

You can “join” once I’m done programming the game. You can help with relation to #34

Gymstar

ok

Gymstar

will do

DefenderPug2

Anyone?

MarkoHoog

I join this non KOTL