Yeah, but let it be finite with 100% known locations. No exploring except for in sectors.
The Chaotic KOTL
Yeah, but let it be finite with 100% known locations. No exploring except for in sectors.
Okay? How many players will I need for pve
S:AD was a scavenger/survival game but then the phases became separate games. The Survival part was fun, it was basically fighting off waves of enemies/minibosses. There was a demonic flower representing Hitler (according to my theory) who gave points for killing players and getting EXP. EXP was something that made enemies attracted to you and increased when you killed a mob or player, especially players. I'd like this but if it discouraged PVP more than it already does, but to each his own.
And is the “enemy” a player or just controlled by the mod?
They're all mod-controlled. Remember to adjust the difficulty level of the NPCs (Non-player characters) according to drop (can be currency/items) and how frequently they spawn. A basic enemy should be relatively easy to kill but be worth only a little gold. A miniboss should be REALLY hard to defeat but give you a LOT of gold.
I NEVER WON
Mattew can respond.
But I was prob gonna win anyways, I had too much stuff. So, Mattew, ya wanna just lose or fight? It's not over, Assass and Noobiest can still join
So, uh, pls change the FP, it isn't a KOTL if it only consists of one game.
I’ll make a follow-up I just got to play in a KOTL
Ah OK but do it on this thread. I guess modding and playing at the same time is hard. But Neat and Noobiest are off now. SO what do I see on the left? After I go closer?
And let the others join
And repost the rules
And delete the part that says I won
And change my 30 points to 20
And let Mattew respond
Survival: Absolute Zero
[Credit to @AustinXJet for concept creation]
Basic Rules
Enemies will spawn from the fog in waves. You can kill other players. Simply be the last one standing to earn points! You will gain 50 points based on rank (1st place gets 50, 2nd place gets 46 etc), and 50 points based on skill (how much you played). The map is cold, meaning if you are not adequately heated you will die of hypothermia. If not enough people are dying it will get colder.
Items
You spawn with a coat, gloves, wool hat, scarf, winter boots, and winter pants, which keep you warm. You can buy clothing from the hut if your old one gets ripped/work out. You can also use fire (found throughout the map) to keep you warm. You spawn with a lit torch to help with this. Other sources of fire can be found throughout the map/in the shop. You do not spawn with any currency.
Map
It's a circular map with fog all around. In the very center there is a big cave, which might offer you safety for a short while. There's a broken down lumber mill up North. Next to this lumber mill there's a lumber yard with a bunch of trees in it, surrounded by wooden fences. There's a hut on the east side, which acts as a shop. There is an ice fortress on the west side, which acts as a good defense point. Would be a shame if it was burnt down. Finally, you spawn in the south, at a campsite. All of you have separate tents with sleeping bags. The tents form a circular formation around a bonfire burning in the center. The map can shrink in size if too little people are dying.
Shop and Currency
You gain currency by killing NPCs. If you kill a player you steal all their currency plus how many rounds they survived. You cannot enter the hut, only ask the mysterious NPC there for weapons. The NPC cannot be killed and you can only buy stuff before the next wave of enemy NPCs attack.
Enemies
Melee Ground Enemies
Ice Zombies [1 currency]
Moves slowly. Weakness: Snowballs and Fire.
Ice Wolf [3 currency]
Fast. Pounces and scratches. Weakness: Fire.
Snow Golem [7 currency]
Slow. Throws snowballs and attacks you with hands. Takes a while to burn. Weakness: Fire.
Ranged Ground Enemies
Snowmen [1 currency]
They form snowballs which they toss at you. Normal movement speed. Weakness: Fire.
Stronger Snowmen [2 currency]
A snowmen, but all stats are boosted and have some melee fighting ability.
Ice Rangers [4 currency]
An ice sculpture of a human that moves. Summons icicles which act as melee/range. Weakness: Fire
Skaters [6 currency]
A small ice sculpture with skates and ice spears. Ground beneath it turns to ice. Weakness: Fire
Frost Mages [8 currency]
Has a staff which can create frost for walls, explosives, lasers, and floating. Weakness: Fire
Flying Enemies
Snowball Beetles [1 currency]
Beetles with ice shells and packed snow bodies. Drops snowballs on fire sources. Weakness: Anything
Burrowing Enemies
Ice Worms [5 currency]
You feel a rumble underground when they attack. Freezing bites/venom. Weakness: Fire
Bosses
Colossal Ice Snake [12 split between participants, 12 for the killing blow]
Stats of ice worm but scaled up massively. Body has ice scales for defense (can burn with fire but they regrow). Summons enemies from rounds 1-4.
Purple text is S:AZ
Lemme read.