Someone help me in C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication10
{
public partial class FlappyBird : Form
{
private int gravity;
private object flappyBird;
public FlappyBird()
{
InitializeComponent();
}
private void gameTimerEvent(object sender, EventArgs e)
{
NewMethod();}
private void NewMethod()
{
flappyBird.Top += gravity;
}
private void FlappyBird_Load(object sender, KeyEventArgs e)
{
int pipeSpeed = 8;
int gravity = 5;
int score = 0;
}
private void GameKeyIsUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space) ;
{
gravity = 5;}}
private void GameKeyIsDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space) ;
{
gravity = -5;
}
}
}
}
gì v

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication10
{
public partial class FlappyBird : Form
{
private int gravity;
private object flappyBird;
public FlappyBird()
{
InitializeComponent();
}
private void gameTimerEvent(object sender, EventArgs e)
{
NewMethod();}
private void NewMethod()
{
flappyBird.Top += gravity;
}
private void FlappyBird_Load(object sender, KeyEventArgs e)
{
int pipeSpeed = 8;
int gravity = 5;
int score = 0;
}
private void GameKeyIsUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space) ;
{
gravity = 5;}}
private void GameKeyIsDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space) ;
{
gravity = -5;
}
}
}
}
gì v
C#
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication10
{
public partial class FlappyBird : Form
{
private int gravity;
private object flappyBird;
public FlappyBird()
{
InitializeComponent();
}
private void gameTimerEvent(object sender, EventArgs e)
{
NewMethod();}
private void NewMethod()
{
flappyBird.Top += gravity;
}
private void FlappyBird_Load(object sender, KeyEventArgs e)
{
int pipeSpeed = 8;
int gravity = 5;
int score = 0;
}
private void GameKeyIsUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space) ;
{
gravity = 5;}}
private void GameKeyIsDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space) ;
{
gravity = -5;
}
}
}
}