The way that I am teaching them is in accordance with FIDE Handbook.
Source: https://www.fide.com/FIDE/handbook/LawsOfChess.pdf
"6.7 a. During the game each player, having made his move on the chessboard, shall stop
his own clock and start his opponent’s clock. A player must always be allowed to
stop his clock. His move is not considered to have been completed until he has done
so, unless the move that was made ends the game."
"8.1 In the course of play each player is required to record his own moves and those of his
opponent in the correct manner, move after move, as clearly and legibily as possible, in
the algebraic notation (See Appendix C), on the scoresheet prescribed for the
competition.
It is forbidden to write the moves in advance, unless the player is claiming a draw
according to Article 9.2, or 9.3 or adjourning a game according to the Guidelines of
Adjourned Games point 1.a.
A player may reply to his opponent’s move before recording it, if he so wishes. He must
record his previous move before making another.
Both players must record the offer of a draw on the scoresheet. (See Appendix C.13"
Now my understanding is that diferent tournament organizers might be lenient, but my thought is that if I can get my students to play up to FIDE standards they will be surely prepared for anything less intense.
I am a building substitute teacher in a working class school in Michigan. My wife teaches french and history at the same school, and we started up a table-top gaming club last year to provide our kids something safe, fun, and social to do after school. It was a roaring success on the back mostly of Dungeons and Dragons.
This year, the freshman class came in with a lot of chess enthuasists, so what we did is spin off a dedicated chess day on a diferent night. (Monday is Chess day, Friday is open game table top club).
I took up the role of coach because despite being a weak player (current 860; high 1250) I love the game, and the students wanted me to head this up. At the start it was easy. I taught them opening principles, fundamental end games, and basic tactics. I taught them how to run clocks and how to notate their games algebriacly.
The next thing I am going to show them is how to come up with an opening repitore (just the basic moves, a response to e4, d4, and to put pawns in the middle against non-classical stuff). After that I am not sure where to go, so I am looking for suggestions.
Also I'd like clarity on something. My understanding of the rules is this:
*When your clock is running you own the board, and when your opponents clock is running they own the board.
*You must move, capture, and hit the clock all with the same hand-no hovering the clock.
*Notation; Make your move, hit the clock, and then notate during opponents move?
The thing is I am a grown man and I still sometimes mess this up. Are high school kids really expected to have this down super strictly? How are minor infractions handled in the tournament setting?
Thank you all in advance for your time and input. This oppourtunity means a lot to me, and I want to prepare these students as well as I possibly can.