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Some background:
The brilliant system was changed permanently in the game analysis system a while ago (a few years ago?). Once upon a time (to my knowledge), moves were classified as brilliant (!!) if the engine did not originally calculate said move to be good, only for the engine to realize after being played by the player that the move was in fact the best move. Nowadays, any piece sacrifice, even if it is taken back within the next two turns, is given the brilliant status.
As an example, here is an old brilliant (not the best examples, but I don't have very many saved on my computer and plus this first one was against Hikaru):
And here is an old piece sacrifice (there was a rook on b8). This would almost certainly be classified as a brilliant move today.
Here is an example of the new brilliant system (of a game I had today, and why I am making this post I suppose):
I understand some of the pros of the changes. Sacrifices like 19...Nxc2 20.Bxc2 Rd2+ can be very difficult to see for less experienced players, and the addition of more accessible brilliant moves is both a hit of dopamine and likely promotes a positive feedback loop so players look for them more often.
However, I do strongly miss the old brilliant system. Outsmarting an engine is a high that many chess players yearn for, and is how I sleep at night because I believe for a moment that robots will never replace us. Having Nxc2 be brilliant is far less satisfying and less informative than some engine-defying move.
Would it be possible to add an option to toggle the brilliant systems? I am probably in a silent minority here, but I thought I would ask.